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Boss

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A shadowy figure with green, glowing eyes wears a red Santa suit. Below him, a red health bar displays his health as 227 out of 300.

This boss, Trapper Santa, has taken some damage.

Bosses are powerful enemies that can be battled via the quest system. All party members who are participating in the quest fight the boss together. Players reduce the boss's health by completing their Dailies, positive Habits, and To-Dos, and take damage for both their own and other party members' missed Dailies.

Boss fights make the game more difficult by multiplying daily damage. They can increase players' motivation because their bad habits will now harm their friends as well as themselves. Even players who are Resting in the Inn will take damage for their party members' missed Dailies.

When a boss is defeated, the players earn a reward.

TipsEdit

Party Boss Quest iOS

A quest boss' HP can be viewed in real time on Habitica's iOS app.

  • When not on a boss quest, players only take damage from their own Dailies at their Cron, and can predict how much they're going to take the next time they log in after their Cron. During a boss quest, they may take an unpredictable amount of damage on any party member's Cron when that party member logs in to process their Cron after missing their Dailies. It is wise to keep one's Health higher than would normally be necessary in case a companion slips up.
  • If the quest is started later in the day, tasks that the player had completed and skills that the player had used earlier in the day still do damage to the boss.
  • If a player rests in the Inn while on a boss quest, their Dailies will not affect other party members, but they will still take boss damage caused by other players. Thus, they may need to heal even while resting.
  • If a player completes positive Habits, Dailies, or To-Dos while resting in the Inn, those tasks will eventually cause damage to the boss but only after the player checks out of the Inn and the player's next Cron runs. Thus, if the player stays in the Inn during the entire boss quest, their tasks will not have any effect on the quest.
  • Each player's damage to and from the boss appears on the party's chat after cron, which lets other party members know roughly how well they are doing with their tasks. However, the names or details of a player's specific tasks are never revealed to other players in the party.
  • If a player does more damage to the party than expected, they can find out which of their Dailies had not been completed on the previous day using the Data Display Tool.

MechanicsEdit

Bosses are specific to a particular quest. To fight a boss, players on the quest complete To-Dos, positive Habits, and Dailies (including grey Dailies). Each of these tasks deals a certain amount of damage to the boss. Completing a red task will deal more damage than a yellow task. The Mage skill Burst of Flames and the Warrior skill Brutal Smash will also deal more damage to the boss independently of completing To-Dos, Habits, and Dailies. Anything that buffs Strength will cause the player to deal more damage when completing tasks.

Additionally, if a World Boss is currently active, damage that you do to quest bosses is also duplicated as damage to the World Boss. If you are on a collection quest, Habitica treats you as if you were fighting a quest boss to calculate damage to the World Boss.

Failure to complete Dailies results in the boss attacking all of the players for damage. If a World Boss is active, it does not do a second set of damage to you, but fills its Rage bar instead.

If a quest boss has a Rage bar, missing Dailies also fills the boss's Rage bar as well as doing damage to you and the party. If the Rage bar fills, the boss will heal itself. Bosses with this feature are designed to be more of a challenge to parties to complete their tasks regularly!

Taking damage from negative Habits does not cause the boss to do additional damage to you or your party.

Damage to the boss and the player is dealt on each player's Cron.

Boss HealthEdit

Health Points (HP) represent the health of a Boss and indicate how well the battle against them is going. They show how much damage has already been done to the Boss, and how much more needs to be done until a party has defeated the Boss.

It is shown through a red bar underneath the Boss's picture, known as a Health Bar, and it includes a numerical display of the current HP out of the maximum HP (e.g. 587/1.2k).

A health bar for a boss reads 587 out of 1.2k health. Above it are the words Ghost Stag.

A Boss's Health is usually a good indicator of how long a quest is going to take and how difficult it will be. The more Health a Boss has, the longer it will take a party to defeat it. For example; a party of four that does not have a Mage or Warrior and deals an average of 10 damage per player, will take 30 days to defeat a Boss with 1200 HP but only 10 days to defeat a Boss with 400 HP. See the table further down this page for a overview of all the Quests Bosses and their Health.

If you are currently participating in a quest with a boss, you can see an estimate of how much damage you'll do to the boss at your next Cron via the quest progress icon on the toolbar (if you are using the website) or via the Quest Progress tab on the Data Display Tool. Alternatively, every time you complete a task on the website, you can see how much damage it will cause as a notification.

A screenshot of the data display tool, containing only text. The header reads Quest Progress, and below it is the following message: So far today you have done an estimated 4.6 points of damage to the Ghost Stag, who has 1200 HP remaining. The numbers in the message are in bold.

Boss StrengthEdit

When one player fails to complete Dailies, the boss attacks all of the players. Boss damage is determined by the following formula:

Boss Damage = (Dmg / 2) x Boss Strength

Where "Dmg" means the amount of damage the player would normally take for the missed Dailies before Constitution is applied. Boss damage is applied to all party members participating in the quest, including the person whose missed Dailies generated the damage. This means that, while on a boss quest, players take damage from their own missed Dailies twice.

Boss strength is a fixed multiplier specific to that boss - it does not depend on the boss's health or any other factor.

Bosses with higher initial health take longer to defeat, and stronger bosses deal more damage.

Constitution does not reduce boss damage. This is so that all players are equally affected by the boss. If that were not the case, then a player with a high Constitution could leave their Dailies undone and take only a small amount of damage from the boss, while causing large damage to their party members.

BossesEdit

Picture Name Health Strength Reward
A shadowy figure with green, glowing eyes wears a red Santa suit.
Trapper Santa 300 1 Mount
An angry, bright orange gryphon with a flaming tail.
The Fiery Gryphon 300 1.5 Pet
A navy blue to black wispy figure with glowing yellow eyes.
Vice's Shade 750 1.5 Scroll
A purple and grey dragon ascends from purple wisps.
Vice, The Shadow Wyrm 1500 3 Equipment
An angry hedgehog with red eyes.
The Hedgebeast 400 1.25 Pet
A pure white male deer.
The Ghost Stag 1200 2.5 Pet
A large, angry brown rat guards multiple smaller brown rats.
The Rat King 1200 2.5 Pet
A mud-colored octopus
Octothulu 1200 2.5 Pet
An angry-looking seahorse
The Sea Stallion 300 1.5 Pet
A sea serpent made of trash
The SnackLess Monster 300 1 Scroll
An electric blue humanoid figure is surrounded by clouds and trash
The Laundromancer 800 1.5 Equipment
A large parrot guarding a glowing object
Harpy 600 1.5 Pet
An angry blue and green rooster
Rooster 300 1.5 Pet
A white spider guards a web
Frost Spider 400 1.5 Pet
A hooded figure holds a skull cane
The Necromancer 1500 3 Scroll
A large winged figure ascends from green mist
Necro-Vice 2000 3.5 Equipment
A golden knight holds a shield and a weapon.
The Golden Knight 1000 3 Scroll
A large knight in black armor holds a sword and stands at attention.
The Iron Knight 1700 3.5 Equipment
A long list written on paper, which has come to life as a serpent.
The Basi-List 100 0.5 Gold, XP
An owl flying through the night sky, its eyes glowing.
The Night-Owl 500 1.5 Pet
An emperor penguin with foreboding spikes on its back.
Frost Penguin 400 1.5 Pet
A T-Rex with green skin, its mouth open.
Flesh Tyrannosaur 800 2 Pet
A T-Rex skeleton, its mouth open.
Skeletal Tyrannosaur 500 (50 Rage) 2 Pet
An angry, sentient rock.
The Crystal Colossus 400 1.5 Pet
An angry bunny with pink adornments
The Killer Bunny 300 1.5 Pet
A blob of pink jelly, dressed in royal regalia
The Jelly Regent 400 1.5 Pet
A grey ram with lightning bolts for legs
The Thunder Ram 300 1.5 Pet
A deep red Kraken
The Kraken of Inkomplete 800 2 Pet
An angry whale with green mist spouting from its blowhole
The Wailing Whale 500 1.5 Pet
A skull with water pouring from its mouth
The Water Skull 500 (50 Rage) 1 Equipment
A black-haired, blue mermaid wearing a glowing red amulet.
Adva, The Usurping Mermaid 1000 2 Equipment
A cheetah running through flames
Cheetah 600 1.5 Pet
A large grey horse
Night-Mare 500 1.5 Pet
A frog with blue flames sprouting from its hands
Clutter Frog 300 1.5 Pet
A large angry serpent
Serpent of Distraction 1100 2.5 Pet
A unicorn with a flaming mane
Unicorn Queen 600 1.5 Pet
A green sabre cat
Zombie Sabre Cat 1000 2 Pet
An angry mandrill
Monstrous Mandrill 400 1.5 Pet
A snail covered with moss and sludge
Snail of Drudgery Sludge 500 1.5 Pet
A fire-breathing falcon
Birds of Preycrastination 700 2 Pet
A tree with an angry face
The Tangle Tree 600 1.5 Pet
An axolotl wearing a pointy hat and holding a staff with a glowing snail shell design at one end.
Magical Axolotl 500 1.5 Pet
An angry turtle surrounded by bubbles.
Task Flotsam 300 1.5 Pet
An angry armadillo with a spiky tail.
Indulgent Armadillo 600 1.5 Pet
An angry mootant cow.
Mootant Cow 400 1.5 Pet
An angry critical bug.
CRITICAL BUG 500 1.5 Pet
A cackling, flaming skull-creature.
Fire Skull Swarm 500 1 Equipment
A posessed lantern spirit.
Jacko of the Lantern 1000 2 Equipment
A devious ferret.
Nefarious Ferret 400 1.5 Pet
Three vicious, dusty bunnies.
Feral Dust Bunnies 100 0.5 Gold, XP
A dark monster rising from the floor.
Overshadowing Stress 100 1.5 Equipment
A monstrous moon with a glowing eye, fangs, and a long tongue.
Monstrous Moon 1000 2 Equipment
A sloth with emeralds on its back.
Somnolent Sloth 400 1.5 Pet
An angry triceratops with red eyes.
Trampling Triceratops 1200 2.5 Pet
A skull creature rising from the earth.
Earth Skull Swarm 500 1 Equipment
An icy, bejeweled dragon queen.
Icicle Drake Queen 1000 2 Equipment
A greedy guinea pig in a black hat.
Guinea Pig Boss 400 1.5 Pet
Quest Peacock
Push-and-Pull Peacock 300 1.5 Pet

World BossesEdit

Main article: World Bosses

A world boss is the boss in a special type of quest where all users of Habitica are involved. All users are rewarded upon its completion. Damage is done to a world boss in the same way as to a normal quest boss: by completing To-Dos, Habits and Dailies, and by casting Burst of Flames or Brutal Smash. The world bosses so far are The Dread Drag'on of Dilatory, The Abominable Stressbeast of the Stoïkalm Steppes, Burnout and the Exhaust Spirits, and The Be-Wilder.

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