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Updated Battle Gear

An example Battle Gear inventory for a player of the Warrior class.

The Equipment section of the player's Inventory (direct link) contains all of the armor and weapons that they have purchased. Each player starts as a limited Warrior so only Warrior equipment will be available to purchase until the player reaches level 10 and the class system is unlocked.

Each class has its own unique equipment. A player can use the gear that is specific to a different class if they own it, gaining the specific stat boosts that are granted by such equipment. However, the gear of different class will not grant the player a class equip bonus. See Class System for more details.

FunctionalityEdit

Equipment iOS

This screenshot from the Habitica iOS app shows the eight equipment slots. You also can view and change equipment from the website.

Most equipment increases a player's stats. The stats that are increased by a given type of equipment are dictated by the class it is meant for.

Since an upgrade in the same type of equipment replaces its predecessor (i.e., a player cannot wear two helmets at the same time), an upgrade only increases the player's attributes incrementally. Sometimes, purchasing a new type of equipment (e.g., a sword instead of a helmet) may be more cost-effective than upgrading an already owned piece.

There are some purely decorative items that confer no benefit, such as the Training Sword, the Absurd Party Hat, and all Mystery Items.

There are eight slots for equipment. The headgear, body armor, weapon, and shield/off-hand slots have both stat and stat-less items. The head accessory, eyewear, body accessory, and back accessory slots are for stat-less decorative items. The Equipment Table page lists all equipment; use the type and quality columns for more details.

Purchasing EquipmentEdit

Armor-Item-Store

Different pieces of equipment can be bought from the Item Store (found under the Rewards column) with gold. The Item Store appears as soon as a level 1 player completes their first task.

All new players will see basic gear for their class. If a Grand Gala is happening, they will also see special Seasonal Edition gear.

Once you have bought equipment, there is no way to sell it. One creative use for unused equipment is making costumes.

Basic GearEdit

The basic gear contains sets of items of increasing quality. The first set available is cheap but gives low stats. When an item in the first set has been bought (for example, a sword), a new item of the same kind from the next set becomes available (for example, a better, but more expensive sword). A player cannot buy a piece of equipment without first buying the weaker item of that kind (for example, a player cannot buy Chain Mail until they have bought the Leather Armor). If a piece of equipment is lost due to death, that equipment must be repurchased before better pieces of equipment of that same kind are available again.

After a player purchases all of the best equipment for their class, they will unlock the Ultimate Gear achievement.

The total cost to purchase the complete sets of basic gear for each class are as follows:

  • Warrior: 1205 Gold
  • Healer: 1205 Gold
  • Mage: 1210 Gold
  • Rogue: 1340 Gold

A player can buy basic gear belonging to only their own class, but equipment previously bought as a different class can still be equipped.

Special Gear Edit

Apart from the basic gear for each class, special gear can be available:

When special equipment appears in the Item Store, it can be purchased immediately, regardless of which base equipment has been bought.

The seasonal equipment from a Grand Gala is class-specific, which means that a player can only buy current seasonal equipment belonging to their own class, and that seasonal equipment will give a class equip bonus when worn by a player of the correct class. Players can change class to purchase seasonal gear for classes other than their usual one. Since players below level 10 are Warriors by default, seasonal items available below level 10 are of the Warrior class. Because of this, players planning to select a non-Warrior class may want to abstain from purchasing special gear before reaching level 10 to save their gold for the special items of their intended class; alternatively, when they reach level 10 they might want to opt out of the class system until they have had time to buy all of the Warrior gear, since it can be useful to any class for boosting certain attributes or for making costumes. Note that seasonal equipment is available for only a limited time and so this should be considered when deciding whether to use gold before you have changed to your preferred class.

If special gear is lost, for example due to death, it can be repurchased even if it is no longer normally available. There is one exception to this - if a player changes classes after dying, special gear for classes other than their current class will no longer be available to be repurchased. If the player later changes classes again, that special gear will once again be available.

Auto-equip Purchases Edit

Auto-equip option
By default any piece of equipment that is purchased will automatically be equipped as Battle Gear. This does not apply to Enchanted Armoire items. On 3rd November 2015 an option was added to turn off this behaviour, the option is found in the equipment tab of your inventory next to the Battle Gear heading.

Wearing EquipmentEdit

A player can wear owned equipment from any class and will gain the stats of that gear. However, only gear of their own class will grant a class equip bonus. For more information and details, see Class.

To add or change equipment, click the Inventory tab then click Equipment.

EquipmentGroupBySelection

Group By Class or Type menu

By default, your equipment is divided into several categories, which may include Enchanted Armoire, Mystery, Special, and the classes (note that these class categories only include basic gear; class-specific special gear can be found under the Special category). The default grouping is represented by the "Class" option under the "Group By" menu. You can also group your equipment by type (e.g., armor, headgear, weapon) by selecting "Type" under the "Group By" menu.

A search bar is located above your equipment and allows you to easily search for a specific piece (or specific pieces) of equipment by name, including partial matches.

HabitRPG-Equipment-Dialogue-Box

Equipment information

Hovering over a piece of equipment will give you a description and its attribute information. Equip your character by clicking on the piece that you want. Its background will turn green and it will become visible on your avatar. To remove it, click on it again; to replace it, click on another piece.
HabitRPG-Unequip-Battle-Gear-Button

Unequip Battle Gear button

Remove all Battle Gear pieces at once by clicking the "Unequip Battle Gear" button.
Equipment Order By Button

Order By menu

The "Order By" menu helps organize your equipment within each category. You can order your equipment by set to group related items, or by each of the four stats to help you maximize your stat boost from equipment.


ExceptionsEdit

There are a few special cases for equipment:

  • Any time you can equip a shield, you can also equip a Rogue's left-hand weapon.
  • Rogues cannot use other classes' weapons in their shield (left) hand, but they can use other classes' weapons in their weapon (right) hand, and other classes' shields in their left hand.
  • Any class can use a Mage's two-handed staff. It counts as a weapon and a shield. When you use one, you can't use another weapon or shield at the same time.

CostumesEdit

Updated Costume Gear

Costumes allow Habitica players to showcase their unique styles and modify their appearances without sacrificing the benefits of their best equipment.

Players can change their costumes by going to the Equipment page under the Inventory tab and clicking "Use Costume". The layout of the costume area is exactly the same as the equipment area, and functions similarly.

Costumes, avatar customizations, and choice of pets and mounts can be used to dress up your avatar for in-game cosplay.

You can unequip all the pieces of the costume for your character by clicking the "Unequip Costume" button. You can also unequip pets, mounts, and backgrounds by clicking the "Unequip Pet, Mount, Background" button.

You can also organize your costumes within each category using the "Order By" menu. You can order your costumes by set to group related items, or by each of the four stats, although costumes do not affect your stats.

Available EquipmentEdit

The sections below give you full information about all class equipment, grouped by class. You can also see all equipment (class and non-class) in one sortable table.

WarriorEdit

Warriors wield one-handed swords with their shields. A full set of Warrior gear (excluding Grand Gala gear and Warrior class bonus) gives a player:

  • 18 + 12 = 30 STR (+0.9% critical hit chance, +15% damage to bosses)
  • 11 + 9 = 20 CON (+8% damage reduction)

Name

Appearance

Cost (Gold)

Effect Description Notes
 
Training Sword
Trainingsword
1 Confers no benefit. Practice weapon. Starting gear.
Sword
WarriorSword
20 Increases STR by 3. Common soldier's blade.
Axe
Axe
30 Increases STR by 6. Double-bitted battle-axe. Requires Sword.
Morningstar
Morningstar
45 Increases STR by 9. Heavy club with brutal spikes. Requires Axe.
Sapphire Blade
Sapphireblade
65 Increases STR by 12. Sword whose edge bites like the north wind. Requires Morningstar.
Ruby Sword
Redsword
90 Increases STR by 15. Weapon whose forge-glow never fades. Requires Sapphire Blade.
Golden Sword
Goldensword
120 Increases STR by 18. Bane of creatures of darkness. Requires Ruby Sword.

Name

Appearance

Cost (Gold)

Effect Description Notes
 
Leather Armor
A1
30 Increases CON by 3. Jerkin of sturdy boiled hide.
Chain Mail
A2
45 Increases CON by 5. Armor of interlocked metal rings. Requires Leather Armor.
Plate Mail
A3
65 Increases CON by 7. Suit of all-encasing steel, the pride of knights. Requires Chain Mail.
Red Armor
A4
90 Increases CON by 9. Heavy plate glowing with defensive enchantments. Requires Plate Mail.
Golden Armor
A5
120 Increases CON by 11. Looks ceremonial, but no known blade can pierce it. Requires Red Armor.

Name

Appearance

Cost (Gold)

Effect Description Notes
 
Leather Helm
H1
15 Increases STR by 2. Cap of sturdy boiled hide.
Chain Coif
H2
25 Increases STR by 4. Hood of interlocked metal rings. Requires Leather Helm.
Plate Helm
H3
40 Increases STR by 6. Thick steel helmet, proof against any blow. Requires Chain Coif.
Red Helm
H4
60 Increases STR by 9. Set with rubies for power, and glows when the wearer is angered. Requires Plate Helm.
Golden Helm
H5
80 Increases STR by 12. Regal crown bound to shining armor. Requires Red Helm.

Name

Appearance

Cost (Gold)

Effect Description Notes
 
Wooden Shield
S1
20 Increases CON by 2. Round shield of thick wood.
Buckler
S2
35 Increases CON by 3. Light and sturdy, quick to bring to the defense. Requires Wooden Shield.
Reinforced Shield
S3
50 Increases CON by 5. Made of wood but bolstered with metal bands. Requires Buckler.
Red Shield
S4
70 Increases CON by 7. Rebukes blows with a burst of flame. Requires Reinforced Shield.
Golden Shield
S5
90 Increases CON by 9. Shining badge of the vanguard. Requires Red Shield.

Seasonalshop closed
There is no current Grand Gala and the Seasonal Shop is closed.

HealerEdit

Healers wield one-handed rods with their shields. A full set of Healer gear (excluding Grand Gala gear and Healer class bonus) gives a player:

  • 11 + 9 = 20 INT (+50% XP gain, +40 MP, +40% base MP regeneration after 100 MP)
  • 18 + 12 = 30 CON (+12% damage reduction)

Name

Appearance

Cost (Gold)

Effect Description Notes
 
Novice Rod
Novicerod
0 Confers no benefit. For healers in training. Starting gear.
Acolyte Rod
Acolyterod
20 Increases INT by 2. Crafted during a healer's initiation. Requires Novice Rod.
Quartz Rod
Quartzrod
30 Increases INT by 3. Topped with a gem bearing curative properties. Requires Acolyte Rod.
Amethyst Rod
Amethystrod
45 Increases INT by 5. Purifies poison at a touch. Requires Quartz Rod.
Physician Rod
Priestrod
65 Increases INT by 7. As much a badge of office as a healing tool. Requires Amethyst Rod.
Royal Scepter
Royalcrosier
90 Increases INT by 9. Fit to grace the hand of a monarch, or of one who stands at a monarch's right hand. Requires Physician Rod.
Golden Scepter
Goldencrosier
120 Increases INT by 11. Soothes the pain of all who look upon it. Requires Royal Scepter.

Name

Appearance

Cost (Gold)

Effect Description Notes
 
Acolyte Robe
Acolyterobe
30 Increases CON by 6. Garment showing humility and purpose.
Medic Robe
Medicrobe
45 Increases CON by 9. Worn by those dedicated to tending the wounded in battle. Requires Acolyte Robe.
Defender Mantle
Defendervestment
65 Increases CON by 12. Turns the healer's own magics inward to fend off harm. Requires Medic Robe.
Physician Mantle
Priestvestment
90 Increases CON by 15. Projects authority and dissipates curses. Requires Defender Mantle.
Royal Mantle
Royalvestment
120 Increases CON by 18. Attire of those who have saved the lives of kings. Requires Physician Mantle.

Name

Appearance

Cost (Gold)

Effect Description Notes
 
Quartz Circlet
Quartzcirclet
15 Increases INT by 2. Jeweled headpiece, for focus on the task at hand.
Amethyst Circlet
Amethystcirclet
25 Increases INT by 3. A taste of luxury for a humble profession. Requires Quartz Circlet.
Sapphire Circlet
Sapphire circlet
40 Increases INT by 5. Shines to let sufferers know their salvation is at hand. Requires Amethyst Circlet.
Emerald Diadem
Emeralddiadem
60 Increases INT by 7. Emits an aura of life and growth. Requires Sapphire Circlet.
Royal Diadem
Royaldiadem
80 Increases INT by 9. For king, queen, or miracle-worker. Requires Emerald Diadem.

Name

Appearance

Cost (Gold)

Effect Description Notes
 
Medic Buckler
Medicbuckler
20 Increases CON by 2. Easy to disengage, freeing a hand for bandaging.
Kite Shield
Kiteshield
35 Increases CON by 4. Tapered shield with the symbol of healing. Requires Medic Buckler.
Protector Shield
Hospitalershield
50 Increases CON by 6. Traditional shield of defender knights. Requires Kite Shield.
Savior Shield
Saviorshield
70 Increases CON by 9. Stops blows aimed at nearby innocents as well as those aimed at you. Requires Protector Shield.
Royal Shield
Royalshield
90 Increases CON by 12. Bestowed upon those most dedicated to the kingdom's defense. Requires Savior Shield.

Seasonalshop closed
There is no current Grand Gala and the Seasonal Shop is closed.

MageEdit

Mages wield two-handed staffs. These staffs give equivalent bonuses to those given by the double weapon or weapon/shield combination from other classes. A full set of Mage gear (excluding Grand Gala gear and Mage class bonus) gives a player:

  • 18 + 12 = 30 INT (+75% XP gain, +60 MP, +60% base MP regeneration after 100 MP)
  • 10 + 10 = 20 PER (+40% gold gain, +20% drop chance, +0 drop cap [0.8 rounded down])

Name

Appearance

Cost (Gold)

Effect Description Notes
 
Apprentice Staff
Apprenticestaff
0 Confers no benefit. Practice staff. Starting gear.
Wooden Staff
Woodenstaff
30 Increases INT by 3.

Increases PER by 1.

Basic implement of carven wood. Requires Apprentice Staff.
Jeweled Staff
Jeweledstaff
50 Increases INT by 6.

Increases PER by 2.

Focuses power through a precious stone. Requires Wooden Staff.
Iron Staff
Ironstaff
80 Increases INT by 9.

Increases PER by 3.

Plated in metal to channel heat, cold, and lightning. Requires Jeweled Staff.
Brass Staff
Brassstaff
120 Increases INT by 12.

Increases PER by 5.

As powerful as it is heavy. Requires Iron Staff.
Archmage Staff
Archmagestaff
160 Increases INT by 15.

Increases PER by 7.

Assists in weaving the most complex of spells. Requires Brass Staff.
Golden Staff
Weapon wizard 6
200 Increases INT by 18.

Increases PER by 10.

Fashioned of orichalcum, the alchemic gold, mighty and rare. Requires Archmage Staff.

Name

Appearance

Cost (Gold)

Effect Description Notes
 
Magician Robe
Magicianrobe
30 Increases INT by 2. Hedge mage's outfit.
Wizard Robe
Wizardrobe
45 Increases INT by 4. Clothes for a wandering wonder-worker. Requires Magician Robe.
Robe of Mysteries
Robeofmysteries
65 Increases INT by 6. Denotes initiation into elite secrets. Requires Wizard Robe.
Archmage Robe
Archmagerobe
90 Increases INT by 9. Spirits and elementals bow before it. Requires Robe of Mysteries.
Royal Magus Robe
Royalmagusrobe
120 Increases INT by 12. Symbol of the power behind the throne. Requires Archmage Robe.

Name

Appearance

Cost (Gold)

Effect Description Notes
 
Magician Hat
Magicianhat
15 Increases PER by 2. Simple, comfortable, and fashionable.
Cornuthaum
Cornuthaum
25 Increases PER by 3. Traditional headgear of the itinerant mage. Requires Magician Hat.
Astrologer Hat
Astrologerhat
40 Increases PER by 5. Adorned with the rings of Saturn. Requires Cornuthaum.
Archmage Hat
Archmagehat
60 Increases PER by 7. Focuses the mind for intensive spellcasting. Requires Astrologer Hat.
Royal Magus Hat
Head wizard 5
80 Increases PER by 10. Shows authority over fortune, weather, and lesser mages. Requires Archmage Hat.

Seasonalshop closed
There is no current Grand Gala and the Seasonal Shop is closed.

RogueEdit

Rogues wield weapons in both hands, which must be purchased separately; weapons are designed either for the left or right hands and cannot be used in the wrong hand. (In the code, the left hand weapon is considered to use the shield slot, and the weapon graphics are mirror images of each other.) A full set of Rogue gear (excluding Grand Gala gear and Rogue class bonus) gives a player:

  • 10 + 10 = 20 STR (+0.6% critical hit chance, +10% damage to bosses)
  • 18 + 12 = 30 PER (+60% gold gain, +30% drop chance, +1 drop cap [1.2 rounded down])

Name

Appearance

Cost (Gold)

Effect Description Notes
 
Dagger
Dagger
0 Confers no benefit. A rogue's most basic weapon. Starting gear.
Short Sword
Shortsword
20 Increases STR by 2. Light, concealable blade.
Scimitar
Scimitar
35 Increases STR by 3. Slashing sword, swift to deliver a killing blow. Requires Short Sword.
Kukri
Kukri
50 Increases STR by 4. Distinctive bush knife, both survival tool and weapon. Requires Scimitar.
Nunchaku
Nunchaku
70 Increases STR by 6. Heavy batons whirled about on a length of chain. Requires Kukri.
Ninja-to
Ninja-to
90 Increases STR by 8. Sleek and deadly as the ninja themselves. Requires Nunchaku.
Hook Sword
Hooksword
120 Increases STR by 10. Complex weapon adept at ensnaring and disarming opponents. Requires Ninja-to.

Name

Appearance

Cost (Gold)

Effect Description Notes
 
Oiled Leather
Oiledleatherarmor
30 Increases PER by 6. Leather armor treated to reduce noise.
Black Leather
Blackleatherarmor
45 Increases PER by 9. Colored with dark dye to blend into shadows. Requires Oiled Leather.
Camouflage Vest
Camoarmor
65 Increases PER by 12. Equally discreet in dungeon or wilderness. Requires Black Leather.
Penumbral Armor
Penumbralarmor
90 Increases PER by 15. Wraps the wearer in a veil of twilight. Requires Camouflage Vest.
Umbral Armor
Umbralarmor
120 Increases PER by 18. Allows stealth in the open in broad daylight. Requires Penumbral Armor.

Name

Appearance

Cost (Gold)

Effect Description Notes
 
Leather Hood
Leatherhood
15 Increases PER by 2. Basic protective cowl.
Black Leather Hood
Blackleatherhood
25 Increases PER by 4. Useful for both defense and disguise. Requires Leather Hood.
Camouflage Hood
Camohood
40 Increases PER by 6. Rugged, but doesn't impede hearing. Requires Black Leather Hood.
Penumbral Hood
Penumbralhood
60 Increases PER by 9. Grants perfect vision in darkness. Requires Camouflage Hood.
Umbral Hood
Umbralhood
80 Increases PER by 12. Conceals even thoughts from those who would probe them. Requires Penumbral Hood.

Seasonalshop closed
There is no current Grand Gala and the Seasonal Shop is closed.

AchievementsEdit

Ultimate-gear
Gathering all the Basic Gear for one Class gives players the Ultimate Gear achievement; with a separate achievement and badge for each class. Switching classes to make the other Basic Gear obtainable can be done through rebirth or changing classes.


Ultimate-healer
The Healer badge and achievement; purchasing all the Basic Healer Gear requires 1205 Gold.


Ultimate-mage
The Mage badge and achievement; purchasing all the Basic Mage Gear requires 1210 Gold.


Ultimate-rogue
The Rogue badge and achievement; purchasing all the Basic Rogue Gear requires 1340 Gold.


Ultimate-warrior
The Warrior badge and achievement; purchasing all the Basic Warrior Gear requires 1205 Gold.


Grand Gala EquipmentEdit

You can see all the special class gear from the previous Grand Galas in one table. This equipment is available in the Seasonal Shop which opens during each Grand Gala.

Pixel ArtEdit

Most of the equipment items have been created by our own talented artists; however, some of Habitica's earliest equipment was taken with permission from Mozilla BrowserQuest.

In the early days of Habitica, there was some opposition to this "design recycling", but here is our reasoning. First, it is licensed under CC-BY-SA 3.0, granting us use, and the guys over at BrowserQuest (who are fantastic people) have given us their blessing. Second, only those in-the-know will recognize it — which is mostly developers and designers who have been keeping abreast of HTML5's progress. Third, it's absolutely superb in design and nostalgia — it does an excellent job of bringing back SNES.

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