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The experience bar is the yellow bar with a star icon. The ratio on the right shows the number of experience points gained this level out of the number of points needed to reach the next level.

Experience Points (XP) track a player's progress within Habitica. Players gain experience primarily through completing DailiesTo-Dos, and positive Habits. Experience can also be gained from certain skills, quests, and the Enchanted Armoire.

The experience bar is located underneath the health bar and is colored yellow. It can also be easily identified by the star icon to the left of the bar. When a player's experience bar fills up, the player gains a level and their experience bar is reset to start their progress towards the next level; any extra XP is carried into the new bar.

Level-Based ProgressionEdit

A line graph is show below the site header, displaying the user's experience over a six month period in 2014. The line, on average, moves upward from zero to 80,000, with a very slight curve indicating that experience gain has sped up as the time has gone on.

Players can view their experience gain as a function of time.

The player's progress in Habitica is tracked through levels and experience. How much experience is needed to reach the next level by looking at the experience bar. On the right hand side of the bar, the exact number of points you've gained for the current level and the total number of points that need to be earned before the player levels up are displayed.

At level 1, it takes 150 experience points to level up. The amount of experience needed to level up increases with every level in order to keep the game challenging as the player establishes better habits and collects better equipment. The Experience Level Chart shows the amount of experience needed to reach every level. The amounts follow the following formula, rounded to the nearest 10:

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The graph icon and ability to view XP progress is not available.
Octocat habitica Issue #2516

$ {0.25 \times \mathrm{level}^2 + 10 \times \mathrm{level} + 139.75} $ .

Experience gain over time can be viewed in a graph by clicking on the graph icon in the experience bar. This can be useful for tracking overall progress. Click the icon again to close the graph. If the player uses the Orb of Rebirth, their old data will still be visible in the graph; however, when the player's next Cron runs, the total experience shown will decrease to the player's current experience level.

Experience GainEdit

A light purple bubble displays a star icon for experience, followed by the words + 13 Experience

The pop-up dialog showing experience gain.

Experience gained from a given task is determined by an algorithm that tracks how often the task is completed.

A rough idea of how much XP a task is worth can be determined by looking at the color of the task and its difficulty. Yellow tasks offer a moderate amount of experience. As a Daily or Habit is completed consistently, its color will shift towards blue, and the XP awarded for completing the task will decrease. If the player fails to consistently perform a Daily or Habit, its color will shift towards red, and more XP will be awarded when it is completed or performed. This encourages the player to focus on their weaknesses; bluer tasks indicate that the player is doing well and requires less motivation.

If a task has its difficulty set to "hard", the task will give twice as much XP as it would if it were set to "easy". A "medium" difficulty task will be worth 50% more than an "easy" one. A "trivial" task is worth 10% of an "easy" task.

A dark blue task. The image shows the graph icon (the icon farthest to the right on the task) circled, to indicate to the viewer what was clicked to display the graph. A line graph of task value change over a one-month period in 2014 is displayed beneath the task name. The line moves upward from zero to almost twenty, with a slight curve indicating the task value's growth has slowed over time. The most recent entry in the graph has been hovered over to display a bubble reading the date 02/16/14, with a second line reading Score: 18.31198361903101; this score is the task's value.

A graph showing progress on a task over time.

The exact value of a task can be determined by clicking the graph icon on the right hand side of the task to display a graph (click the icon again to close it). A lower value in the graph indicates a redder task, which is worth more XP.
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404 not found wiki by cosmic caterpillar-d83gwxa
The graph icon and ability to view XP progress is not available.
Octocat habitica Issue #2516


The graph shows historical information, with more data being kept for subscribers than for non-subscribers. Refer to Task History Compression for more information.

Players can increase experience gained by increasing their Intelligence attribute (Loading Page Tip #19). Additionally, if the player is in a party that casts regular buffs and party members are in the same time zone, it’s best to cast buffs early in the morning so the effects last through the entire day (Loading Page Tip #5). If party members are in different time zones or there is difficulty coordinating when members cast buffs, then another way to increase experience gained is to delay marking items as complete until later in the day when the player is more likely to have a higher buffed Intelligence attribute. For Dailies, the player can add a single checklist item called "Done" as a memory aid, and then check it when the task is complete. Then, at the end of the day, check off all the finished Dailies themselves. Unlike with To-Dos, the checklist won't modify the rewards from the Daily.

Known BugEdit

Gaining Extra XP Doesn't Trigger a Level Up

Description: When a quest finishes and grants you enough Experience (XP) for you to level up, or when the Enchanted Armoire grants you enough XP to level up, the actual level update doesn't happen.
Solution: Tick off a To-Do, Habit, or Daily. This will increase your level. None of your excess XP will be lost.
Screenshot(s): ExtraXP
Octocat habitica Issue #2433