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Habitica Wiki

Contents: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

This is a glossary of terms commonly used in Habitica. Press Ctrl+F or ⌘+F to search terms on this page. Click on a term to access more information about it.

A[]

Achievements Special awards you earn by doing various activities, such as helping out with Habitica, completing a quest, or maintaining a streak for 21 days.
Acronyms These are abbreviations of commonly used phrases that are seen in the Tavern and Courtyard. A few examples are GTD: Getting Things Done and RNG: Random Number Generator.
Avatar A graphic representation of the player used in the game, found in the upper left-hand corner of the screen, sometimes called your "character". You can customize your avatar on the User tab.

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B[]

Players who contributed to the HabitRPG Kickstarter campaign in 2013. Backers received special items, and the highest tiers of backers had the opportunity to design Legendary Equipment or become NPCs.
Backgrounds Optional scenery that can be placed behind player avatars and are made by fellow Habiticans. They have no in-game effect and exist only for aesthetic value.
Badges Graphical icons of Achievements that are displayed on a user's Achievements tab and profile.
Bingo When you find all of one type of pet or mount, or all pets or mounts of a particular color. For example, "dragon bingo" is when you hatch a dragon pet of each color. Triad bingo (e.g., "dragon triad bingo") is when you have hatched all of one type or color of pet, have raised them all to mounts, and hatched all the pets once more.
Boss Powerful enemies that can be battled via the quest system. All party members who are participating in the quest fight the boss together.
Buff Temporary enhancements that are conferred on one player or on a party, often to increase the players' stats.
Burnout Players experience Burnout when they no longer care about completing tasks, and the rewards and penalties in Habitica are no longer motivating. Burnout can occur when the game becomes too easy or too hard, when tasks become tedious, or when changes occur in the player's life.

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C[]

Cards Special items available for purchase in the Market on the website for 10 gold. Players can buy the item and send it to one of their party members or to themselves, obtaining a stackable achievement by doing so.
Challenge To invite into competition or stimulate activity with difficulties. You can issue private challenges for your party, or public ones for anyone on Habitica, and you may use gems as prizes for these challenges.
Chat Communication feature in Habitica. Chat forums are present in the party screens. Chat screens hold a history of 200 messages.
Class The player's chosen profession within the game, available at level 10. Can be Warrior, Mage, Healer, or Rogue.
Critical Hit There is a small chance of getting a critical hit when checking off a task or using certain skills. A critical hit for a task increases gold and XP gained by 50% plus an additional 2% for every point of Strength the player has.
Constitution (CON) A character stat which influences resistance to health loss from missing Dailies and clicking negative Habits.
Contributor Users that have volunteered to help Habitica through its code, art, community, etc. and their contributions have been accepted and incorporated into Habitica. They have colored names based on their tiers.
Courtyard A Habitica Forum (referred to as The Courtyard) that is located on the wiki. It allows users to hold discussions on a variety of topics. Unlike the Tavern, which resembles a chatroom without distinct topics, the forum is divided into specific categories according to their topics.
Cron A term borrowed from Unix which indicates a timed, repeatable event. For Habitica players, it means the processing which takes place when players interact with the game for the first time after the start of a new day. The game takes several actions such as resetting Dailies, adjusting Habit values, regenerating Mana, expiring any buffs that are equipped, calculating damage to and from bosses, and calculating drop tallies for collection quests.
Custom Day Start A user-defined time of day (using a 24-hour clock) at which one day ends and the next day begins in the player's Habitica world. The default day start is midnight in the player's time zone, based on the time registered by the player's computer; changing your Custom Day Start processes your Cron at the hour you specify instead of midnight.

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D[]

Dailies Tasks you must do daily or on scheduled days. If you do not complete a Daily, you will lose health.
Damage Damage to a player generally refers to loss of health points. Damage done to a task (e.g. ticking off a Daily) increases its task value - the color moves from the red end of the spectrum towards the blue. Damage to a boss reduces its health (shortening its life) but does not reduce its strength: it can do as much damage with 1HP as it can with 100HP. See also Strength.
Data Display Tool A webpage, maintained by former moderator Alys, that displays an in-depth analysis of your account, including pending boss damage and drop cap.
Death When players run out of health, they "die". They then lose a level, a random piece of equipment, and all of their gold.
Drop A delivery of either an egg, a hatching potion, or a food item; unlocked after second task and its chance can be increased by having higher PER.

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E[]

Eggs A type of drop; players have the option of hatching eggs using hatching potions in order to obtain pets. The type of potion used on the egg determines the color/theme of the pet.
Enchanted Armoire A permanent reward that costs 100 GP each time to open. Note that this will open the Armoire and instantly get something out of it, with chances of getting either a piece of equipment, food, or hatching potion. New items are added monthly.
Experience A measure of your character's success in building good habits. Complete your Dailies, To Do's, and good Habits to gain experience.

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F[]

Food A type of drop that can be used to feed their pets. Different kind of food is preferred by different kind of pets.
Fortify Potion An item that can be purchased with gems that allows players to reset all tasks to yellow (thus perhaps sparing themselves from death).

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G[]

Gamification Taking game mechanics and game elements to help users solve non-game problems. These techniques leverage a person's natural desire to win as motivation.
Gems Purchased with real money and used to purchase items in Habitica's market.
Gold In-game currency that you earn completing tasks and spend in the Market.
Grand Galas Four seasonal events that happen yearly in Habitica around the solstices and equinoxes, during which the seasonal shop is open, and all the NPCs don their special costumes.
Grey Out Removing all scheduled days of the week from a Daily for long-term tasks, practice, and headers.
Group
A collection of users who are connected by some shared activity, interest, or quality. Since the discontinuation of guilds in August 2023, Habitica has only offered one type of group: parties. The term "group" should not be confused with Group Plan, which is a paid enhancement that can be added to a group.
Group Plans A paid upgrade that can be applied to any party) to allow tasks to be shared with the group. Payments are made monthly.
Guilds Until August 2023, guilds were groups that allowed Habitica players to discuss similar interests and participate in group challenges. They no longer exist.

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H[]

The name of an open-source habit building program that treats your life like a Role Playing Game. Habitica is also the name of the world where the game takes place, which has many places to explore and people to meet!
Habitican
A name for a resident of Habitica.
HabitRPG The former name of Habitica, used prior to July 31, 2015.
Habit Tracking Forming new positive habits and breaking old negative habits through self-accountability. Habitica combines habit tracking and gamification to help you manage your habits.
Hall of Contributors The Hall of Contributors lists all users who have contributed their time and efforts to Habitica, whether by working on the code, sharing the site, editing the wiki, adding art assets, or making other contributions.
Hall of Heroes The Hall of Heroes honors those who have aided in the development of Habitica. Two halls listing these players' usernames and contributions have been implemented. These are the Hall of Contributors, which honors content contributors, and the Hall of Patrons, which honors financial supporters.
Hall of Patrons The Hall of Patrons is a list of users that helped Habitica by contributing to the 2013 Kickstarter campaign.
Hatching Potions A type of drop that can be used to hatch pets when combined with an egg. The egg determines the type of pet that will hatch, and the potion determines its color or other physical attributes.
Healer A class that Habiticans can select when they reach level 10. Their primary and secondary stats are Constitution and Intelligence. They can heal themselves and their party, and have high survivability.
Health A measure of your character's success in forming good habits. Failure to complete Dailies, or yielding to bad Habits will cause you to lose health.
Header Top section of the main page, appears above your task lists if it is not hidden.
Hourglass See Mystic Hourglass

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I[]

IATODH
Commonly used in the tavern chat to greet other Habiticans from all timezones, like "Good IATODH everyone!". The abbreviation stands for Insert Appropriate Time Of Day Here.
InHabitant
A name for a resident of Habitica. A more common term is Habitican.
Inn A place in the Tavern where you can rest, and choose to pause your dailies and the more difficult game mechanics.
Intelligence (INT) A character stat which influences gain of experience points from completing tasks.
Inventory A place to keep your items, including eggs, pets, pet food, and clothing.

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J[]

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K[]

Key to the Kennels Resets all of your non-quest pets back to as if you'd never found them.
Kickstarter Platform used by HabitRPG (old name for Habitica) to raise funds for full-time development on some core features, including the mobile apps and boss battles. All those who contributed to the Kickstarter are listed within the Habitica website in the Hall of Patrons, located within the Community column at the bottom of the website. They also gained a Backer achievement on their profile.

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L[]

Legendary Equipment Equipment items that were designed by Kickstarter backers who pledged US$300 or more. Can be obtained through four gold-purchasable quest lines.
Level A measure of the player's progress: once the player gains a certain amount of Experience Points, they will level up. Some features of Habitica, like drops and skills, require a minimum level in order to be unlocked.

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M[]

Mage A class that Habiticans can select when they reach level 10. Their primary and secondary stats are Intelligence and Perception. They gain experience and mana faster than other classes.
Mana (MP) Magic power used to cast spells which affect task values and gameplay to help with habit building. Mana regenerates 10 points every day or 10% of max MP, and 1 point or 1% of max MP for each accomplished To Do; whichever is higher.
Mods or Moderators Moderators are Habitica users, both staff and non-staff, that monitor the content and the conversations in the Tavern, answering questions and helping keep the Tavern safe and friendly for everyone. Moderators' names are colored purple with a crown icon (for staff) or in blue with a star icon (for non-staff moderators). The non-staff volunteer moderation team was dissolved in December 2022.
Mounts A pet that has been given food or a saddle, allowing it to grow up into something that your avatar can ride.
They provide a Mystery Set from previous (or future) months, and can be summoned by a subscriber who has received the Mystic Hourglass.
Mystery Item Stats-free costume items released within the first three days of every month. They are revealed to all users but only received by players who are subscribed during that month, can be found under Inventory > Items under the "Special" section.
A Mystic Hourglass is a special item given to subscribers who maintain a 3-month consecutive subscription. They can be used to summon the Time Travelers.

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N[]

NPCs Abbreviation for Non-Player Characters - in Habitica they are fictional characters controlled by the computer (and they have the look of the top tier contributors of the Kickstarter campaign).

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O[]

Orb of Rebirth An item that resets the player's character to level one, while maintaining tasks, quests, and achievements. It is similar to the New Game+ option that appears in some video games.

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P[]

Parties Parties are groups of players who join together and track each other's statistics, complete quests together, share custom challenges and help each other's progression by motivating and using group spells.
Perception (PER) A character stat which influences gold gain, daily drop cap and the likelihood of discovering drops when completing tasks.
Perfect Day A mechanic to improve productivity: every single non-grey Daily has to be checkmarked at the day's end. It provides a buff equals to level / 2 to all stats, capped at a buff of 50 points at level 100 and above. You will also get a stackable perfect day achievement.
Pets Companions that you create to accompany you on your journey, with no in-game effects but full aesthetic value. See Pets for lists of all the pets you can create.
Pom or Pomodoro The term "Pomodoro" refers to a technique that uses a timer to separate work into fixed intervals separated by short breaks. Each work intervals (typically 25 minutes) is referred to as a Pomodoro after the tomato shaped timer originally used by their inventor, Francesco Cirillo.

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Q[]

Quests Quests are long-term, in-game missions for parties. You can complete them as solo-missions if you are the only person in a party. There are two quest types, Boss Quests and Collection Quests. Quests can provide equipment and pet eggs when completed.
Quest Scroll A special item that, once "opened", allows your party to start a new quest.

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R[]

Reset Account or Reset A means to delete all the data in your account. Use with caution!
Rewards Items that can be purchased using earned gold. Rewards may include custom rewards or equipment.
Rogue A class that Habiticans can select when they reach level 10. Rogues have an increased chance to find gold and drops. Their primary and secondary stats are Perception and Strength.

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S[]

Scoring In Habitica, there's no defined score by which to judge progress. Players can gain levels and become "stronger" or measure progress based on task completion and other metrics.
Seasonal Shop An option under the Shops tab, and is run by the Seasonal Sorceress (Siena Leslie aka Lemoness). It is open only during Grand Galas, selling seasonal items such as seasonal gear from previous years, special quest scrolls, and special transformation items only available for purchase during that season.
Settings In-game tab where you can change when your day starts, the language used, use Fix Character Values, and your display name and password. You also have the ability to reset or delete your account.
Silver Prior to September 27, 2017, Silver was in-game currency earned by completing Habits, Dailies and To Do's. 100 silver = 1 gold. After that date, Silver was replaced by decimalized Gold.
Skills Abilities allocated based on a player's class that can be purchased in the Skills action drawer for mana. They provide positive benefits to the player and/or party.
Stable Where all your pets and mounts are stored. Can be accessed through Inventory > Stable.
Staff The staff members of Habitica can be distinguished from other contributors by their purple player tier titles in Tavern Chat, the Hall of Heroes, and elsewhere on the site.
Character Stats May refer to character stats or task stats. The four stats are Strength, Intelligence, Constitution, and Perception. Class choice affects character stats.
Streaks Number of consecutive days you successfully do one of your dailies. A 21-day streak will give the user a stackable streak achievement
Strength (STR) A character stat which influences damage to bosses, task value and color.
Subscription An agreement for regular payments to Habitica in exchange for additional capabilities.

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T[]

Tags Short descriptions used to filter your tasks and rewards.
Tasks A general term that encompasses Habits, Dailies, To Do's, and possibly Rewards.
Tavern A place to chat and socialize. Undone Dailies don't hurt you while you're resting in the Inn, which can be accessed from the Tavern.
Tier A rank achieved by contributing to development, artwork, documentation, or other enhancement of the site.
Time Travelers See Mysterious Time Travelers
To Do's One-time tasks.

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U[]

Unbuffed Dependent on only the stats from your level, allocated stat points, and equipment.
User A page that allows you to change your avatar, check your stats, and edit your profile.
User ID, UID A unique user identification code for Habitica players. Sometimes referred to as UUID. Not to be confused with a player's Display Name.

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V[]

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W[]

Warrior A class that Habiticans can select when they reach level 10. Their primary and secondary stats are Strength and Constitution. They have high survivability and damage.

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X[]

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Y[]

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Z[]

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Looking for More?[]

For more information and terms not mentioned here, please use the Index page. For a list of acronyms commonly used around the Habitica website, please see the Acronyms page.

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