The amount of GP available to the player is displayed on the toolbar.

Gold Points (GP) are a form of in-game currency used to purchase custom Rewards, health potions, equipment, Enchanted Armoire rewards, certain quests, and transformation items. In addition, subscribers and corporate plan members can buy a limited number of gems each month for 20 gold points per gem. The amount of gold points available to a player is displayed in the upper right portion of the toolbar. There is no limit to the amount of gold you can have.


Players earn gold points by completing HabitsDailies, and To-Dos; by selling excess inventory items like foodseggs, and hatching potions in the market; and by completing certain quests. Rogues can also use the Pickpocket and Backstab skills to get gold bonuses from their tasks.


A pop-up notification lets players know they have earned gold.

All tasks award gold points upon completion, but the amount awarded varies based on task value, task difficulty, and the player's Perception (an attribute). Players can therefore earn more gold by completing more tasks per day, by increasing perception, or by completing tasks with lower (more red) value and/or higher difficulty.


Silver coins were removed from Habitica on September 28, 2017 because they were a source of confusion for new users. Instead, the site now uses decimalized gold coins, similar to displaying money in dollar amounts.

Gold DisplayEdit

On the iOS and Android apps, when your gold amount goes beyond 1000 GP, the gold amount displayed on your toolbar is abbreviated to the form 1.00k, where k represents thousands. When it is past 1000000 GP, it will then be abbreviated to 1.00m, where m represents millions. Values above 1000000000 GP will be shown as 1.00b, where b represents billions.

Increasing Gold Rewards Edit

Players can increase the amount of gold earned by increasing their Perception attribute. Additionally, if you are playing in a party that casts regular buffs and party members are in the same time zone, it’s best to cast buffs early in the morning so the effects last through the entire day (see Loading Page Tips #5). If party members are in different time zones or you are having difficulty coordinating when members cast buffs, then another way to increase your gold earnings is to delay marking items as complete until later in the day when you are likely to have a higher buffed Perception attribute. For Dailies, you can add a single checklist item called "Done" as a memory aid and check it when you finish the task. Then at the end of the day, check off all the finished Dailies themselves. Unlike with To-Dos, the a Daily checklist won't modify the gold or experience rewards, although it will increase the probability of Drops.

Note that a downside to this method is that you will earn less Mana during the day, which may limit your ability to use Skills.

Losing GoldEdit

Players lose all their gold if they die or use an Orb of Rebirth.

If they untick a completed To-Do or Daily, they will lose approximately the amount of gold they gained when they had ticked it, excluding any critical hit bonuses and assuming their perception stat is the same as when they originally ticked the task. (Rounding errors can sometimes cause a small difference in the amounts.)

Occasionally, gold can also be lost due to Sync Errors, for example if a completed Task becomes uncompleted.

If you lost gold unfairly (for example, because of an unfair death, unexpected bug, or if you accidentally bought the wrong custom reward), you can restore your gold using Fix Character Values.