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Gold Points

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Gold-and-silver

The amount of GP available to the player is displayed on the toolbar.

Gold Points (GP) are a form of in-game currency used to purchase custom Rewards, health potions, equipment, Enchanted Armoire rewards, certain quests, and transformation items. In addition, subscribers and group plan members can buy a limited number of gems each month for 20 gold points per gem. The amount of gold points available to a player is displayed in the upper right portion of the toolbar.

GoldEdit

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Players earn gold points by completing HabitsDailies, and To-Dos; by selling excess inventory items like foodseggs, and hatching potions; and by completing certain quests. Rogues can also use the Pickpocket and Backstab skills to get gold bonuses from their tasks.
Gold-gain

The pop-up notification that lets players know that they have earned gold.

All tasks award gold points upon completion, but the amount awarded varies based on task value, task difficulty, and the player's Perception (an attribute). Players with higher perception will earn more gold, so increasing perception will increase gold earned.

SilverEdit

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Similar to 100 pennies being equivalent to 1 dollar, 100 silver points are equivalent to 1 gold point. Silver can be spent on custom rewards set by the player. This can be done by setting a decimal price (e.g., 1.50 is 1 gold point + 50 silver points).

Gold DisplayEdit

HabitRPG-Gold-Thousands-Display

Gold amount displayed on toolbar, where k represents thousands

There is no limit to the amount of gold you can have.

When you reach 1000 gold points, the gold amount displayed on your toolbar is abbreviated to the form 1.0k, where k represents thousands. You can still see the exact amount of gold you have by hovering over the abbreviated display or by accessing your Stats page.

Increasing Gold Rewards Edit

Players can increase the amount of gold earned by increasing their Perception attribute. Additionally, if you are playing in a party that casts regular buffs and party members are in the same time zone, it’s best to cast buffs early in the morning so the effects last through the entire day (Loading Page Tip #5). If party members are in different time zones or you are having difficulty coordinating when members cast buffs, then another way to increase your gold earnings is to delay marking items as complete until later in the day when you are likely to have a higher buffed Perception attribute. For Dailies, you can add a single checklist item called "Done" as a memory aid and check it when you finish the task. Then at the end of the day, check off all the finished Dailies themselves. Unlike with To-Dos, the checklist won't modify the rewards from the Daily, it is purely marking the Daily as complete while allowing the actual check off to be delayed.

Note that a downside to this method is that you will earn less Mana during the day, which may limit your ability to use Skills.

Losing GoldEdit

Players lose all their gold if they die or use an Orb of Rebirth.

If they untick a completed To-Do or Daily, they will lose approximately the amount of gold they gained when they had ticked it, excluding any critical hit bonuses and assuming their perception stat is the same as when they originally ticked the task. (Rounding errors can sometimes cause a small difference in the amounts.)

Occasionally, gold can also be lost due to Sync Errors, for example if a completed Task becomes uncompleted.

If you lost gold unfairly (for example, because of an unfair death, unexpected bug, or if you accidentally bought the wrong custom reward), you can restore your gold using Fix Character Values.

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