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The Healer is a class that citizens of Habitica can select when they reach level 10. 

Healers have a high defense against damage and gain experience and mana quickly. Their skills allow them to heal themselves and other players in their party, provide their party with a defense buff, and reduce the redness of tasks to reduce the amount of damage the tasks deal to them. They are valuable allies to have to boost health in battles against strong bosses.

BenefitsEdit

  • Healers specialize in the Constitution attribute, which reduces the damage they take from missed Dailies and negative Habits. This may be useful to players who have many challenging Dailies, or who frequently indulge bad habits.
  • Healers don't deal much damage in boss battles, but they can play an invaluable role in keeping other party members alive. While the Healer's Constitution buffing skill (Protective Aura) does not defend the party against boss damage, Healers can help prevent death by:
    • Restoring their own and party members' health points using the Blessing skill
    • Buffing their own and party members' Constitution, which reduces additional damage taken from a player's own missed Dailies and negative Habits
  • The Searing Brightness skill allows Healers to reduce the redness of their non-challenge tasks, further reducing the damage they take from uncompleted Dailies.

The Healer is a forgiving class that is good for people and parties who have difficulty with their Dailies and Habits. If a player doesn't want to focus on dealing damage, they can become a Healer instead and focus on supporting themselves and their parties during battle.

SkillsEdit

  • Consult the Skills and Buff pages for more information on how skills and buffs work.
  • All skills' effects are based on the caster's attributes at the time of casting, not on the attributes of other party members.
  • Some skills are also affected by the value of the task they are cast on.
  • Some skills adjust the value of the task they are cast on. They have no ongoing effect on the task.
  • Skills never mark a task as complete. You do not have to complete a task before or after casting a skill on it. You can cast a skill on a complete or incomplete task.
  • All skills that buff the party also buff the caster, unless stated otherwise.
  • Buffs are applied immediately and persist until each party member's next Cron.
  • Skills do not affect quests, unless stated otherwise.
  • Consult the "Skills and Buffs" section in the User Data Display Tool to learn more about the precise effect each skill will have when you cast it.

Healing Light
Icon Shop heal
MP Cost 15 MP
Unlock Level 11
Target Player
Description Light covers your body, healing your wounds. You regain health! (Based on: CON and INT)
Maximize Effects To increase the effects, maximize your CON and/or INT (both have equal effect).
Critical Hit? Does not occur.
Notes Increases the player's Health (Health cannot rise above 50).
Calculation Healing = (CON + INT + 5) × 0.075
Examples At CON+INT=50 you will heal for 4 HP.

At CON+INT=200 you will heal for 15 HP.

Changes None

Searing Brightness
Icon Shop brightness
MP Cost 15 MP
Unlock Level 12
Target Player
Description A burst of light dazzles your tasks. They become more blue and less red! (Based on: INT)
Maximize Effects To increase the effects, maximize your INT.
Critical Hit? Does not occur.
Notes Increases the value of all of the player's non-challenge Habits, Dailies, and To-Dos (makes them more blue / less red).
Calculation Reduced Redness = 4 * (INT / (INT + 40))
Examples At INT=50 you will reduce redness by 2.22

At INT=200 you will reduce redness by 3.33

Changes Now stronger

Is not capped at 4, but diminishing returns produce a similar effect
Now only applies to non-challenge tasks

Protective Aura
Icon Shop protectAura
MP Cost 30 MP
Unlock Level 13
Target Party
Description You shield your party from damage. Your whole party gains a buff to Constitution! (Based on: Unbuffed CON)
Maximize Effects To increase the effects, maximize your CON with attribute points or gear (buffs to CON will not make this skill stronger).
Critical Hit? Does not occur.
Notes Increases the CON of every player in the party.
Calculation CON Buff = 200 * Unbuffed CON /(Unbuffed CON + 200)
Examples For unbuffed CON=25, you and your party will get an additional 22.2 CON

For unbuffed CON=125, you and your party will get an additional 76.9 CON

Changes Now stronger

Uses diminishing returns
Is not capped at 200, but diminishing returns gives a similar effect
Uses unbuffed stat to determine the strength of the skill

Blessing
Icon Shop heallAll
MP Cost 25 MP
Unlock Level 14
Target Party
Description A soothing aura surrounds you. Your whole party regains health! (Based on: CON and INT)
Maximize Effects To increase the effects, maximize your CON and/or INT (both have equal effect).
Critical Hit? Does not occur.
Notes Increases the Health of every player in the party (Health cannot rise above 50).
Calculation Healing = (CON + INT + 5) × 0.04
Examples At CON+INT=50 you will heal for 2 HP.

At CON+INT=200 you will heal for 8 HP.

Changes None

EquipmentEdit

Achievement-ultimate-healer2x
Healers wield rods or scepters in their weapon-hands and shields in their off-hands.

Gathering all the Healer Basic Gear gives players the Ultimate Gear - Healer achievement. It costs 1205 gold to buy the whole set of basic Healer gear.

The Grand Gala sets each cost 310 gold total.

The tables below show the pieces of equipment that can be purchased through the Rewards column by players who do not already own them.

Name

Appearance

Cost (Gold)

Effect Description Notes
 
Novice Rod
Novicerod
0 Confers no benefit. For healers in training. Starting gear.
Acolyte Rod
Acolyterod
20 Increases INT by 2. Crafted during a healer's initiation. Requires Novice Rod.
Quartz Rod
Quartzrod
30 Increases INT by 3. Topped with a gem bearing curative properties. Requires Acolyte Rod.
Amethyst Rod
Amethystrod
45 Increases INT by 5. Purifies poison at a touch. Requires Quartz Rod.
Physician Rod
Priestrod
65 Increases INT by 7. As much a badge of office as a healing tool. Requires Amethyst Rod.
Royal Scepter
Royalcrosier
90 Increases INT by 9. Fit to grace the hand of a monarch, or of one who stands at a monarch's right hand. Requires Physician Rod.
Golden Scepter
Goldencrosier
120 Increases INT by 11. Soothes the pain of all who look upon it. Requires Royal Scepter.

Name

Appearance

Cost (Gold)

Effect Description Notes
 
Acolyte Robe
Acolyterobe
30 Increases CON by 6. Garment showing humility and purpose.
Medic Robe
Medicrobe
45 Increases CON by 9. Worn by those dedicated to tending the wounded in battle. Requires Acolyte Robe.
Defender Mantle
Defendervestment
65 Increases CON by 12. Turns the healer's own magics inward to fend off harm. Requires Medic Robe.
Physician Mantle
Priestvestment
90 Increases CON by 15. Projects authority and dissipates curses. Requires Defender Mantle.
Royal Mantle
Royalvestment
120 Increases CON by 18. Attire of those who have saved the lives of kings. Requires Physician Mantle.

Name

Appearance

Cost (Gold)

Effect Description Notes
 
Quartz Circlet
Quartzcirclet
15 Increases INT by 2. Jeweled headpiece, for focus on the task at hand.
Amethyst Circlet
Amethystcirclet
25 Increases INT by 3. A taste of luxury for a humble profession. Requires Quartz Circlet.
Sapphire Circlet
Sapphire circlet
40 Increases INT by 5. Shines to let sufferers know their salvation is at hand. Requires Amethyst Circlet.
Emerald Diadem
Emeralddiadem
60 Increases INT by 7. Emits an aura of life and growth. Requires Sapphire Circlet.
Royal Diadem
Royaldiadem
80 Increases INT by 9. For king, queen, or miracle-worker. Requires Emerald Diadem.

Name

Appearance

Cost (Gold)

Effect Description Notes
 
Medic Buckler
Medicbuckler
20 Increases CON by 2. Easy to disengage, freeing a hand for bandaging.
Kite Shield
Kiteshield
35 Increases CON by 4. Tapered shield with the symbol of healing. Requires Medic Buckler.
Protector Shield
Hospitalershield
50 Increases CON by 6. Traditional shield of defender knights. Requires Kite Shield.
Savior Shield
Saviorshield
70 Increases CON by 9. Stops blows aimed at nearby innocents as well as those aimed at you. Requires Protector Shield.
Royal Shield
Royalshield
90 Increases CON by 12. Bestowed upon those most dedicated to the kingdom's defense. Requires Savior Shield.

Seasonalshop closed
There is no current Grand Gala and the Seasonal Shop is closed.

Grand Gala EquipmentEdit

This table shows the special class gear from all Grand Galas. Equipment from past Grand Galas is available in the Seasonal Shop, which opens during each Grand Gala.

Year/Grand Gala/Item Set Weapon Armor Head Shield Accessory
2017
Summer Splash
Seashell Seahealer
Weapon special summer2017Healer
Pearl Wand
Broad armor special summer2017Healer
Silversea Tail
Head special summer2017Healer
Crown of Sea Creatures
Shield special summer2017Healer
Oyster Shield
2017
Spring Fling
Floral Mouse
Weapon special spring2017Healer
Egg Wand
Broad armor special spring2017Healer
Robes of Repose
Head special spring2017Healer
Petal Circlet
Shield special spring2017Healer
Basket Shield
HeadAccessory special spring2017Healer
Purple Mouse Ears
2016-2017
Winter Wonderland
Sugar Plum Healer
Weapon special winter2017Healer
Sugar-Spun Wand
Broad armor special winter2017Healer
Shimmer Petal Armor
Head special winter2017Healer
Sparkling Blossom Helm
Shield special winter2017Healer
Sugarplum Shield
2016
Fall Festival
Gorgon Healer
Weapon special fall2016Healer
Venomous Serpent
Broad armor special fall2016Healer
Gorgon Robes
Head special fall2016Healer
Medusa's Crown
Shield special fall2016Healer
Gorgon Shield
2016
Summer Splash
Seahorse Healer
Weapon special summer2016Healer
Healing Trident
Broad armor special summer2016Healer
Seahorse Tail
Head special summer2016Healer
Seahorse Helm
Shield special summer2016Healer
Sea Star Shield
2016
Spring Fling
Springing Bunny
Weapon special spring2016Healer
Spring Flower Wand
Broad armor special spring2016Healer
Fluffy Bunny Breeches
Head special spring2016Healer
Blossom Diadem
Shield special spring2016Healer
Floral Buckler
HeadAccessory special spring2016Healer
Purple Bunny Ears
2015-2016
Winter Wonderland
Festive Fairy
Weapon special winter2016Healer
Confetti Cannon
Broad armor special winter2016Healer
Festive Fairy Cloak
Head special winter2016Healer
Fairy Wing Helm
Shield special winter2016Healer
Pixie Present
2015
Fall Festival
Potioner
Weapon special fall2015Healer
Swamp-Slime Potion
Broad armor special fall2015Healer
Potioner Robes
Head special fall2015Healer
Hat of Frog
Shield special fall2015Healer
Stirring Stick
2015
Summer Splash
Strapping Sailor
Weapon special summer2015Healer
Wand of the Waves
Broad armor special summer2015Healer
Sailor's Armor
Head special summer2015Healer
Sailor's Cap
Shield special summer2015Healer
Strapping Shield
Body special summer2015Healer
Sailor's Neckerchief
2015
Spring Fling
Comforting Kitty
Weapon special spring2015Healer
Cat Rattle
Broad armor special spring2015Healer
Comforting Catsuit
Head special spring2015Healer
Comforting Crown
Shield special spring2015Healer
Patterned Pillow
HeadAccessory special spring2015Healer
Green Kitty Ears
2014-2015
Winter Wonderland
Soothing Skater
Weapon special winter2015Healer
Soothing Scepter
Broad armor special winter2015Healer
Skating Outfit
Head special winter2015Healer
Snuggly Earmuffs
Shield special winter2015Healer
Soothing Shield
2014
Fall Festival
Mummy Medic
Scarab wand
Scarab Wand
Gauzy gear
Gauzy Gear
Head bandages
Head Bandages
Jeweled shield
Jeweled Shield
2014
Summer Splash
Reef Seahealers
Weapon special summerHealer
Wand of the Shallows
Broad armor special summerHealer
Seahealer Tail
Head special summerHealer
Coral Crown
Shield special summerHealer
Shield of the Shallows
Body special summerHealer
Coral Collar
2014
Spring Fling
Loving Pup
Lovelybone
Lovely Bone
Fuzzypup
Fuzzy Puppy Robes
CrownFriendship
Crown of Friendship
Squeakyball
Squeaky Ball of Ultimate Protection
Yellowdogears
Yellow Dog Ears
2013-2014
Winter Wonderland
Snowflake
SnowflakeWand
Snowflake Wand
SnowflakeRobe
Snowflake Robe
SnowflakeCrown
Snowflake Crown
SnowflakeShield
Snowflake Shield

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