Healer
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The Healer is a class that citizens of Habitica can select when they reach level 10.
Healers have a high defense against damage and gain experience and mana quickly. Their skills allow them to heal themselves and other players in their party, provide their party with a defense buff, and reduce the redness of tasks to reduce the amount of damage the tasks deal to them. They are valuable allies to have to boost health in battles against strong bosses.Benefits
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- Healers specialize in the Constitution attribute, which reduces the damage they take from missed Dailies and negative Habits. This may be useful to players who have many challenging Dailies, or who frequently indulge bad habits.
- Healers don't deal much damage in boss battles, but they can play an invaluable role in keeping other party members alive. While the Healer's Constitution buffing skill (Protective Aura) does not defend the party against boss damage, Healers can help prevent death by:
- Restoring their own and party members' health points using the Blessing skill
- Buffing their own and party members' Constitution, which reduces additional damage taken from a player's own missed Dailies and negative Habits
- The Searing Brightness skill allows Healers to reduce the redness of their non-challenge tasks, further reducing the damage they take from uncompleted Dailies.
The Healer is a forgiving class that is good for people and parties who have difficulty with their Dailies and Habits. If a player doesn't want to focus on dealing damage, they can become a Healer instead and focus on supporting themselves and their parties during battle.
Skills
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- Consult the Skills and Buff pages for more information on how skills and buffs work.
- All skills' effects are based on the caster's attributes at the time of casting, not on the attributes of other party members.
- Some skills are also affected by the value of the task they are cast on.
- Some skills adjust the value of the task they are cast on. They have no ongoing effect on the task.
- Skills never mark a task as complete. You do not have to complete a task before or after casting a skill on it. You can cast a skill on a complete or incomplete task.
- All skills that buff the party also buff the caster, unless stated otherwise.
- Buffs are applied immediately and persist until each party member's next Cron.
- Skills do not affect quests, unless stated otherwise.
- Consult the "Skills and Buffs" section in the User Data Display Tool to learn more about the precise effect each skill will have when you cast it.
Equipment
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Gathering all the Healer Basic Gear gives players the Ultimate Gear - Healer achievement. It costs 1205 gold to buy the whole set of basic Healer gear.
The Grand Gala sets each cost 310 gold total.
The tables below show the pieces of equipment that can be purchased through the Rewards column by players who do not already own them.
|
Name | Appearance |
Cost (Gold) | Effect | Description | Notes |
|---|---|---|---|---|---|
| 0 | Confers no benefit. | For healers in training. | Starting gear. | ||
| Acolyte Rod | 20 | Increases INT by 2. | Crafted during a healer's initiation. | Requires Novice Rod. | |
| Quartz Rod | 30 | Increases INT by 3. | Topped with a gem bearing curative properties. | Requires Acolyte Rod. | |
| Amethyst Rod | 45 | Increases INT by 5. | Purifies poison at a touch. | Requires Quartz Rod. | |
| Physician Rod | 65 | Increases INT by 7. | As much a badge of office as a healing tool. | Requires Amethyst Rod. | |
| Royal Scepter | 90 | Increases INT by 9. | Fit to grace the hand of a monarch, or of one who stands at a monarch's right hand. | Requires Physician Rod. | |
| Golden Scepter | 120 | Increases INT by 11. | Soothes the pain of all who look upon it. | Requires Royal Scepter. |
|
Name | Appearance |
Cost (Gold) | Effect | Description | Notes |
|---|---|---|---|---|---|
| 30 | Increases CON by 6. | Garment showing humility and purpose. | |||
| Medic Robe | 45 | Increases CON by 9. | Worn by those dedicated to tending the wounded in battle. | Requires Acolyte Robe. | |
| Defender Mantle | 65 | Increases CON by 12. | Turns the healer's own magics inward to fend off harm. | Requires Medic Robe. | |
| Physician Mantle | 90 | Increases CON by 15. | Projects authority and dissipates curses. | Requires Defender Mantle. | |
| Royal Mantle | 120 | Increases CON by 18. | Attire of those who have saved the lives of kings. | Requires Physician Mantle. |
|
Name | Appearance |
Cost (Gold) | Effect | Description | Notes |
|---|---|---|---|---|---|
| 15 | Increases INT by 2. | Jeweled headpiece, for focus on the task at hand. | |||
| Amethyst Circlet | 25 | Increases INT by 3. | A taste of luxury for a humble profession. | Requires Quartz Circlet. | |
| Sapphire Circlet | 40 | Increases INT by 5. | Shines to let sufferers know their salvation is at hand. | Requires Amethyst Circlet. | |
| Emerald Diadem | 60 | Increases INT by 7. | Emits an aura of life and growth. | Requires Sapphire Circlet. | |
| Royal Diadem | 80 | Increases INT by 9. | For king, queen, or miracle-worker. | Requires Emerald Diadem. |
|
Name | Appearance |
Cost (Gold) | Effect | Description | Notes |
|---|---|---|---|---|---|
| 20 | Increases CON by 2. | Easy to disengage, freeing a hand for bandaging. | |||
| Kite Shield | 35 | Increases CON by 4. | Tapered shield with the symbol of healing. | Requires Medic Buckler. | |
| Protector Shield | 50 | Increases CON by 6. | Traditional shield of defender knights. | Requires Kite Shield. | |
| Savior Shield | 70 | Increases CON by 9. | Stops blows aimed at nearby innocents as well as those aimed at you. | Requires Protector Shield. | |
| Royal Shield | 90 | Increases CON by 12. | Bestowed upon those most dedicated to the kingdom's defense. | Requires Savior Shield. |
Grand Gala Equipment
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This table shows the special class gear from all Grand Galas. Equipment from past Grand Galas is available in the Seasonal Shop, which opens during each Grand Gala.
| Year/Grand Gala/Item Set | Weapon | Armor | Head | Shield | Accessory |
|---|---|---|---|---|---|
| 2017 Spring Fling Floral Mouse | ![]() Egg Wand | ![]() Robes of Repose | ![]() Petal Circlet | ![]() Basket Shield | ![]() Purple Mouse Ears |
| 2016-2017 Winter Wonderland Sugar Plum Healer | ![]() Sugar-Spun Wand | ![]() Shimmer Petal Armor | ![]() Sparkling Blossom Helm | ![]() Sugarplum Shield | |
| 2016 Fall Festival Gorgon Healer | ![]() Venomous Serpent | ![]() Gorgon Robes | ![]() Medusa's Crown | ![]() Gorgon Shield | |
| 2016 Summer Splash Seahorse Healer | ![]() Healing Trident | ![]() Seahorse Tail | ![]() Seahorse Helm | ![]() Sea Star Shield | |
| 2016 Spring Fling Springing Bunny | ![]() Spring Flower Wand | ![]() Fluffy Bunny Breeches | ![]() Blossom Diadem | ![]() Floral Buckler | ![]() Purple Bunny Ears |
| 2015-2016 Winter Wonderland Festive Fairy | ![]() Confetti Cannon | ![]() Festive Fairy Cloak | ![]() Fairy Wing Helm | ![]() Pixie Present | |
| 2015 Fall Festival Potioner | ![]() Swamp-Slime Potion | ![]() Potioner Robes | ![]() Hat of Frog | ![]() Stirring Stick | |
| 2015 Summer Splash Strapping Sailor | ![]() Wand of the Waves | ![]() Sailor's Armor | ![]() Sailor's Cap | ![]() Strapping Shield | ![]() Sailor's Neckerchief |
| 2015 Spring Fling Comforting Kitty | ![]() Cat Rattle | ![]() Comforting Catsuit | ![]() Comforting Crown | ![]() Patterned Pillow | ![]() Green Kitty Ears |
| 2014-2015 Winter Wonderland Soothing Skater | ![]() Soothing Scepter | Skating Outfit | ![]() Snuggly Earmuffs | Soothing Shield | |
| 2014 Fall Festival Mummy Medic | ![]() Scarab Wand | Gauzy Gear | ![]() Head Bandages | Jeweled Shield | |
| 2014 Summer Splash Reef Seahealers | ![]() Wand of the Shallows | ![]() Seahealer Tail | ![]() Coral Crown | Shield of the Shallows | Coral Collar |
| 2014 Spring Fling Loving Pup | Lovely Bone | Fuzzy Puppy Robes | Crown of Friendship | Squeaky Ball of Ultimate Protection | Yellow Dog Ears |
| 2013-2014 Winter Wonderland Snowflake | ![]() Snowflake Wand | Snowflake Robe | ![]() Snowflake Crown | Snowflake Shield |





























































