Leveling Up Edit
Leveling up occurs after a player gains a sufficient number of experience points (XP). As players progress, each higher-numbered level requires more XP than the previous level. For a full explanation of the experience required for each level, see the Experience Level Chart.
XP itself can be obtained from doing tasks, opening the Enchanted Armoire (20% chance), completing quests that award XP, and casting specific skills. Leveling up restores all health points, but not mana points. (You regain some mana points at the beginning of each day when your daily Cron runs.) Each level also raises all attributes by half a point.
Progression through levels is merely a sign of your own progress through your tasks. Comparing the speed at which you gain levels with that of other players is generally not meaningful because every player has their own playing style. Leveling up slowly is perfectly fine, since you might want to work and focus on lesser tasks to see more progress. Habitica is about real and meaningful changes in real life, not a game. Your avatar's level is only one measure of your own progress.
After unlocking the class system at level 10, for each additional level gained, you receive a Stats Point that you can allocate to the attribute of your choice, using the Stats page. You will get a notification that will take you to the Stats page so you can allocate points. (You may also choose to allow Habitica to allocate points automatically.) The points are added to a base attribute level comprised of half a point per attribute per level.
Attribute points can be reallocated by spending gems on the Character Attributes page to change your class (you can pick the same class or choose a different one).
Attribute points are capped at level 100, so you do not receive additional attribute points after level 100.
Attribute points are lost when using a start over option that reduces your level, such as the Orb of Rebirth, but will be gained back and can be allocated as normal on leveling up. Additionally, one attribute point from a random attribute is lost when you die (when your HP reaches 0).
Using the Fix Character Values to edit your level will not give you Attribute points. It will be added, according to your respective level, the next time you level up after you XP bar fills up.
Higher-level players typically earn larger XP and gold point (GP) rewards for clicking on positive Habits and checking off Dailies and To-Dos, due to their collectively higher stats, specifically INT.
Doing high-level quests with your party may grant you tremendous amount of XP, thus gaining many levels easily. This is why it is not advisable to do high-level quests with a low-level player. Moreover, unlockable quests will give a proportionate amount of XP as rewards to levels near its unlock point.
XP rewards can be really high for mages; a mage's main attribute is INT, and it is the intended behavior for classes with high INT stats. Mage's skill Burst of Flames grants a large amount of XP as well, which makes the class itself (Mage) the best option for users that are strongly motivated by seeing their characters level up.
Perfect Days EditA Perfect Day gives you a further buff of one-half of your level to your stats. On the day after completing a Perfect Day, your attribute score will be at least equal to your level, even if you have no gear or point allocation in that stat. If your level is an odd number, your buff is rounded up to the nearest whole number. For example, if your level is 7, your Perfect Day buff would be 4.
Orb of Rebirth Edit
At level 50 or above, you can use the Orb of Rebirth to reset your level back to one and to reset certain other aspects of your account. This can be useful if you missed certain features or want to try a different class from the beginning. It usually costs six gems, but becomes free once you reach level 100. Rebirthing to level 1 will let you go through all the unlocks stated at the section below, which means you are able to get the unlockable quests once again (e.g. the Dish Disaster quest scroll), since they must be bought by gem once it has been used up.
You receive bonuses and access to features upon achieving certain levels.
|1||Equipment appears in the Market and is pinned to a player's Wishlist when they complete their first task.|
|3||The drop system is unlocked and the player receives a wolf egg.|
|10||The class system is unlocked and the player can choose their class (Players can opt out of choosing a class temporarily and make the decision later). Mana points are also unlocked, if a class was chosen.|
|11|| The player receives their first class skill.1|
|12|| The player receives their second class skill.1|
|13|| The player receives their third class skill.1|
|14|| The player receives their fourth and final class skill.1|
The player receives a free Free Yourself of the Dragon's Influence quest scroll.
The player receives a free The Moonstone Chain quest scroll.
|100||An Orb of Rebirth may be purchased for free.|
1 Skills are class-specific, so it will only be unlocked at levels 11-14 if a class was chosen.
2 The player must complete the previous quest part before they can buy or use this quest scroll, e.g. a level 60 player will not be able to buy a Gold Knight quest without ever completing the A Stern Talking-To quest. They will receive a free scroll when they complete the previous part, if they are the quest owner.
Continuing after Level 100Edit
You can continue past level 100, but to keep the game balanced, your stats will not change and further attribute points will not be awarded. You can continue to gain new content as it is released, including quests, Limited Edition and Seasonal Edition avatar customizations, and equipment from Enchanted Armoire and subscribers-only Mystery Item. However, no content will be released exclusively for level 100+ players.
To increase the difficulty past level 100, or after rebirth, you can alter the game mechanics using the Fix Character Values. Read more tips on how to spice up Habitica, or to increase its difficulty in Self-Imposed Challenges
- Main article: Cheating
"Cheating" in Habitica is a matter of opinion and circumstance. One person may feel it's cheating to list things like getting out of bed and brushing teeth, while another person may need those Dailies for motivation or reminders. The rate of leveling up depends on this, so someone leveling up quickly does not always imply cheating. Habitica is here to help players learn good habits (and unlearn bad ones), not to stress them out and make them feel guilty. The right way to play is the way that is the most productive and effective for you.
However, Fix Character Values can be used to add level or XP. Much like clicking tasks that haven't been done in real life, the result is unjustly leveling up. This is being dishonest to oneself, and it deviates from the purpose of using Habitica. See more tips on how to avoid cheating on the wiki article about cheating.
Gaining Extra XP Doesn't Trigger a Level Up
|Description:||When a quest finishes and grants you enough Experience (XP) for you to level up, or when the Enchanted Armoire grants you enough XP to level up, the actual level update doesn't happen.|
|Solution:||Tick off a To-Do, Habit, or Daily. This will increase your level. None of your excess XP will be lost.|
|habitica Issue #2433|