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Quests are story-based missions in which a party either fights a boss or collects items.
Anyone can participate in a quest, no matter their level. In order to do so, however, the player must be in a party, even if the party is just one person. Quests are initiated when a user invites their party to a quest and begins once all members have responded to the invite. The quest contributor or group leader can override this, beginning or canceling a quest at their discretion.
To start a quest, players need a quest scroll. Most quests can only be purchased at the Quest Shop with gold or gems, though some quests are obtained for free when a player creates an account, invites their party to a quest, reaches a Daily Check-In Incentive milestone, or completes a quest in a quest line. Once obtained, quests are stored in a player's item inventory.
A quest progresses as party members complete tasks (both Dailies and To-Dos) and perform good Habits. In boss quests, party members can also take damage from uncompleted Dailies. A quest ends when the party drains the boss of health or finds all items, at which point participating party members receive a Reward. These may include gold, experience, equipment, pets, mounts, food, eggs, hatching potions, or other quests. Rewards on completion are not dependent on the size of the party, and every party member who has begun the quest will receive the same rewards no matter the size of their individual contribution.
Quests can be an important motivational tool. They provide a long-term, in-game goal that encourages players to log in and complete tasks every day. Quests increase accountability: In boss quests, a player's missed Dailies cause additional damage to themselves and party members. Quests provide positive reinforcement, in that completed Dailies, To-Dos, and good Habits increase boss damage or collection item drop chance. Players are therefore penalized for missing Dailies, yet also rewarded for completing them. Many quests also reward players with food, eggs, and hatching potions, which otherwise are mostly received as random drops. This allows players to hatch pets and raise them into mounts faster. Last, quests give access to exclusive equipment other than the standard class equipment. These pieces can be worn as a costume or equipped to boost a player's stats.There are many strategies among parties for how best to win quests. Bigger parties may have an easier time completing certain quests, but as the number of players participating in the quest increases, the risk of being damaged by another player's missed Dailies in a boss battle increases as well. Currently, there is a limit of 30 players to a party, but it has been reported that having more than about a dozen players in one party might create browser performance problems. It is recommended that your party have no less than four members in order to make quests achievable and to maintain a high level of accountability.
Obtaining a Quest ScrollEdit
To start a quest, a quest scroll is required. There are various ways to obtain one. Some can be bought from the Quest Shop for gems or gold. Others are gifted to players at certain points, such as reaching a certain level. In some cases, quest scrolls are given as quest rewards. Quest scrolls are never given as random drops.
Quest scrolls are stored in a player's item inventory. Once a quest scroll is in a player's inventory, it may be activated at any point. You can have an unlimited number of quest scrolls in your inventory, and there is no limit on the number of times you can purchase an available quest scroll (see List of Quests table below) once you have reached the eligibility for it. This is especially useful for limited edition quest scrolls because you can buy several while they are still available. Limited edition quest scrolls do not expire.
Quest ShopEditThe Quest Shop sells pet quests and quest lines. Pet quests are the only way to acquire quest pet eggs, which can be hatched into pets and raised to mounts. Quest lines are a series of quests with a unifying story that include equipment among their rewards. Some quests in the Quest Shop are initially locked, meaning they are inaccessible. They are unlocked when a player meets specific prerequisites. Some unlockable quests can also be received for free. While some quest lines are purchased with gems and others with gold, all pet quests can only be purchased with gems, to help support Habitica.
Pet quests require players to defeat a boss in animal or plant form that is terrorizing Habitica. Pet quests can only be purchased at the Quest Shop for 4 gems each. Once a player has completed a pet quest, the Market will stock eggs for that pet, sold for 3 gems each. A new pet quest is released every month.
Masterclasser Quest LinesEdit
The Masterclasser quest lines, which chronicle the four Masterclassers' quest to save their realms from malignant forces, can only be purchased at the Quest Shop for gold. The first quest in each line is not locked and can be purchased for 200 gold. Completion of a quest will unlock the next in line. The second and third quests in each line cost 300 and 400 gold, respectively. The Mystery of the Masterclassers quest line is the exception to most of these rules. It contains 4 quests rather than 3, prices range from 400 to 700 gold, and the entire quest line is initially locked. To unlock the first quest, the other 4 Masterclasser quest lines (Dilatory Distress, Mayhem in Mistiflying, Stoïkalm Calamity, and Terror in the Taskwoods) must all be completed. However, this quest line is like the others in that quests must be undertaken in order and completion of a quest unlocks the next.
Limited Edition QuestsEdit
The Quest Shop will sometimes sell limited-edition seasonal or discounted quests. Bailey will make an announcement when these become available. Players can only obtain these at specific times of year, but they are not guaranteed to appear every year.
- A Quest Bundle is a set of 3 themed pet quests. For example, the Witchy Familiar Pet Quest Bundle, sold in October, includes the Rat, Spider, and Frog pet quests. Buying a Quest Bundle for 7 gems costs much less than buying the quests individually for 4 gems each. After a new bundle is announced, it will be stocked for two or three weeks.
- Seasonal Quests are sold during or around Grand Galas for 4 gems each. During Spring Fling, players can buy the Egg Hunt quest. The Trapper Santa and Find the Cub quests are sold during Winter Wonderland and were also included as part of the Winter Quest Bundle.
Unlockable quests are received for free when a player reaches certain milestones. Once unlocked, these quests can be purchased at the Quest Shop for 4 gems each.
Legendary Equipment quest lines, which offer the most powerful equipment available, can be earned as a level bonus or quest reward. Players are gifted the first quest in each line when they reach a certain level.
- Attack of the Mundane quest line: level 15
- Vice the Shadow Wyrm quest line: level 30
- The Golden Knight quest line: level 40
- Recidivate Rising quest line: level 60
Level requirements apply to all quests in a line. However, because quests must be completed in order, subsequent quests will remain locked. When a quest is completed, the quest owner--the player who sent the quest invitation--will receive the next quest in line as a free reward. For other quest participants who have also reached the prerequisite level, the quest will be unlocked but must be purchased at the Quest Shop for 4 gems. This means eligible party members may unlock quests out of order if another member initiates these quests. They remain locked to players who have not met the level requirements, though players can always participate in locked quests initiated by other party members.
If a new quest scroll is released that is given to players at a certain level, all players who have met or surpassed the requirement are automatically awarded the scroll upon its release. If a quest scroll automatically unlocks at a certain level, it gets re-dropped if you use an Orb of Rebirth and reach that level again.
Daily Check-In IncentivesEdit
Daily Check-In Incentives reward players with free prizes for using Habitica. The Lunar Battle quest line is among the rewards for logging in. Players receive the first quest scroll after checking in to Habitica for 7 days (these do not need to be consecutive), the second scroll is awarded at 22 days, and the third at 40 days. These quests are unlocked in the Quest Shop as each milestone is reached.
Players receive Mini-Quests when they perform various actions on the site. These boss quests give new users a low-stakes introduction to questing and cannot be purchased at the Quest Shop. The Feral Dust Bunnies quest is given free to players when they create a Habitica account. The Basi-List quest is awarded when a player invites someone to a party and they accept.
Starting a QuestEdit
The player who uses a scroll and invites their party to join the quest is called the quest owner. The quest owner and group leader have administrative privileges. They can begin the quest before all party members have responded to the invite, cancel the quest, or abort a quest in progress. A party can only participate in one quest at a time, the only exception being when a Habitica-wide quest occurs and users on the entire site are engaged in a battle together.
Some quests can only be started by a player at a certain level, as some scrolls are dropped to players when they reach specific levels. Other quests have prerequisite quests that must be completed prior to the start of the next quest in the quest line. However, these restrictions only apply to the person starting the quest, and do not limit who may participate. Lower level players in a party, players who have not yet received the quest as a drop, and players who have missed prerequisite quests can still be invited to join a higher-level quest, so long as the quest is started by a party member who is eligible to initiate the quest.
list of quest participants, marking quest owner
|Workaround: use the Party and Guild Data Tool|
|not yet available at GitHub|
Invite Party to QuestEdit
There are two ways to select the quest scroll that you want to use for your party:
- Click on the quest scroll in your quest inventory.
- Click the "Start a Quest" button in the sidebar of the Party page.
Either way will open a pop-up window with three panels. This window can display any quest stored in your item inventory. The center panel describes the quest. The right panel lists the rewards granted by completing the quest. The left panel list all quests a player owns. To view a different quest, click its icon in the left panel. With your chosen quest appearing in the center panel, click the purple "Invite Party to Quest" button. All party members will be given the opportunity to accept the quest, including those who join the party after invitations are sent but before the quest starts.
Before a quest has started, the party page sidebar will show the status of all invite responses. Two numbers, separated by a backslash, appear beneath the quest's name. On the right is the total number of party members. On the left is the number of members who have responded to the invite. Click the "Details" button to see which specific party members have accepted, rejected, or not responded to the quest invite.
Sending Quest Invites for Unlockable QuestsEdit
Players who have used the Orb of Rebirth may already own unlockable quests with level prerequisites. In this case, the quest scroll is inaccessible until they reach that level again. These quests will not seem locked in the item inventory, but if a player tries to select that scroll, they will receive a notice that the have not reached the required level and no quest invite is sent. These quests are also re-locked in the Quest Shop.
Begin a QuestEdit
To begin the quest, either:
- Wait for all party members to accept the quest, which automatically begins the quest. The quest owner automatically accepts the quest.
- On the party page, select "Begin" in the quest window when the party is ready to start the quest. Please note that the "Begin" Option is also available to the Party Leader.
If you are the only person in your party, your quest begins as soon as you start the quest, as you are the only one who needs to accept and this is done automatically.
NOTE: Only members who have accepted the quest will be included. Once you have clicked "Begin," no more party members will be able to join the quest! Non-participants will not be able to start a quest until the current quest is completed and can only join if the entire quest is aborted by the quest owner.
Once all of the participants have accepted, or either the quest owner or the party leader has clicked the "Begin" button, the quest will start. This is when quest scroll is consumed and thus removed from the quest owner's inventory.
When another party member contributes a quest, you will receive a toolbar notification. The quest invite can be accepted or rejected from the notification or your party's page.
To receive email or push notifications that you have received a quest invitation or the quest has started, select Settings in the User Icon menu. There, click the Notifications tab. Make sure the options to unsubscribe from push notifications and emails are unchecked. You can choose one, both, or none. You can also customize the notifications you receive. For quest notifications, check the boxes "Your Quest has Begun" and "Invited to Quest". If you have signed up for email notifications, you will receive an email when the quest has started, but there is no in-game notification. To find out if it has started, use your browser's refresh button to reload the party page.
Quests progress as party members complete tasks--Dailies, To-Dos, and positive Habits. Collection quests require players to find quest items, randomly distributed as drops, and the quest ends when all items are found. Boss quests require players to drain a boss of health, and players are also penalized for missing Dailies.
Once a quest starts, progress is posted in the party page sidebar.
- A boss quest will show the boss' total HP, the amount of damage remaining, and a red health bar that drains as players inflict damage. Beneath the health bar, a player can see their pending damage.
- A collection quest will show the total number of items the party must collect and the number already collected. A player can also see how many items they can expect to find.
Quest progress is applied at each player's Cron. At this point, damage to the boss, the party, and the player is meted out. For collection quests, each player's items are added to the party's total. At each player's Cron, their contribution is posted to the party chat. A player might not see the damage messages in the party chat until they have clicked on the "Fetch Recent Messages" button below the chat text box.
If players have already completed Tasks or used skills but not reached Cron when a quest starts, those tasks and skills still count toward quest progress. Thus, a quest started at the end of the day accrues quest progress for tasks accomplished previously.
Completing a QuestEdit
Upon quest completion, each party member who accepted the quest and participated until the end will receive all of the quest rewards and an achievement badge noting completion of that quest. If there are other quests in the quest line, they will be unlocked for all players, but as of December 2016, only the quest leader will be given the next scroll if one is listed as a reward. Even quest participants who are Pausing Damage when the quest finishes will receive all quest rewards so long as they are part of the quest.
Equipment rewards will appear in each player's equipment inventory. Eggs, hatching potions, food, and quests received as rewards are stored in the item inventory. Pets and mounts appear in the Stable.
There are two types of quests:
- In collection quests, players collect special drops by completing tasks, which count toward a party-wide total goal.
- In boss battles, party members deal damage to an enemy by completing tasks, and take damage for the uncompleted Dailies of all quest participants, not just their own.
Collection quests entail finding a certain number of specified items through the completion of Dailies, To-Dos, and positive Habits. Any task that might result in a regular drop can also yield a quest item; however, the two drop systems operate independently. Even players who have not yet opened up the food, pet, and potion drop system can find quest items for collection quests; there is no minimum level required. However, low level players have a low Perception, and as such, may not find any collection items on a given day.
No extra damage is taken from failing to complete Dailies, as there is no boss to fight. For collection quests that involve finding multiple types of items, even if a party has found enough of one type of item but has not completed the quest, quest participants may still continue to find copies of that item.
There are currently no limits on how many quest drops a player can receive on a given day, though higher Perception does increase the number of drops that can be received. Rogues and other players who have obtained a high Perception may excel at collection quests because they have a higher chance of receiving drops.
The Rogue skill Pickpocket will never yield any collection items, because it is not a task completion action.
Boss QuestsEditIn boss quests, party members deal damage to the quest boss by completing tasks, and take damage for the uncompleted Dailies of all quest participants, not just their own.
Damaging the BossEdit
- The task's value (represented by its color)
- The player's Strength
- Use of certain skills, the effects of which correlate with a task's value (higher task value leads to higher damage)
Boss Damage to PlayersEdit
The boss will damage all quest participants if any participant has missed Dailies. The amount of damage from a Daily is based on
Damage is reduced if the Daily has a checklist with some of its items completed; if all checklist items are completed, the boss will not cause any damage from that Daily. The damage expected from each incomplete Daily can be viewed using the Data Display Tool.
Players should be mindful of this potential extra damage, in addition to the normal damage from their own uncompleted Dailies, and may need to more frequently ask for a healing skill or use a Health Potion. The damage from a boss is even applied to participants who are resting in the Inn or who have already died from earlier damage.
A rage boss is a special kind of boss that does both damage to the party and has a rage bar. Missed Dailies are multiplied by the boss's strength, which raises the rage bar. The amount of rage is identical to the amount of damage inflicted by the boss. Thus, if a player takes 2 points of boss damage from missed Dailies, the rage bar fills by 2 points. When the rage bar fills, these bosses trigger a rage power - usually recovering some of their health, but other effects are possible as well.
- Main article: World Bosses
A world boss is the boss in a site-wide quest where all users of Habitica are involved. Participation is free, and all users are rewarded upon completion. Damage is done to a world boss in the same way as to a normal quest boss: by completing To-Dos, Habits, and Dailies, and by casting Burst of Flames or Brutal Smash, which are Mage and Warrior skills, respectively.
Missed Dailies fill a strike bar that, when full, motivates the boss to attack a non-player character (NPC). The players themselves take no damage. When the boss is defeated, all players receive a special pet or mount.
Pet quests give quest participants either eggs (which can be hatched into quest pets, which can be fed to make quest mounts) or fully-formed rare pets and/or rare mounts. Quest pets and mounts do not count towards the Beast Master or Mount Master achievements.
Most pet quests are boss quests that can be bought with 4 Gems per quest scroll at any time of the year and that give three pet eggs each. After you've completed one such quest once, you can purchase those pet eggs in the Market for 3 Gems per egg. The quests can be completed multiple times to obtain enough eggs for a full set of pets and mounts without having to purchase individual eggs. For example, to hatch all ten pets from a given quest, you can either complete the quest four times to get twelve eggs for a total cost of 16 Gems (4 Gems x 4 scrolls), or complete the quest one time to get three eggs and purchase the other seven eggs for a total cost of 25 Gems (4 Gems x 1 scroll + 3 Gems x 7 eggs). It is therefore less expensive to complete the quest multiple times to get more eggs, especially if party members each take turns purchasing the scrolls.
|Quest (3 eggs each)||Quest|
|Market Total||Gem Total||Total Eggs|
|4 (12 eggs)||4||16||--||--||--||16||12|
|3 (9 eggs)||4||12||1||3||3||15||10|
|2 (6 eggs)||4||8||4||3||12||20||10|
|1 (3 eggs)||4||4||7||3||21||25||10|
A few pets quests are different:
- The Egg Hunt collection quest gives ten eggs and is only available for purchase during the Spring Grand Gala.
- The Trapper Santa quest line consists of a collection quest and a boss quest, which give one rare mount and one rare pet, respectively. It is only available for purchase during the Winter Grand Gala.
- The World Bosses quests give one rare pet and one rare mount each and occur irregularly and rarely.
- Main article: Quest Lines
A quest line is a series of collection and boss quests with a unifying story, culminating in a final boss battle. Quests that are part of a line must be completed in a particular order. Completion of a quest will unlock the next in line. These quests contain some of the most difficult bosses in Habitica, and the rewards are among the most substantial. Currently, there are three types of quest lines:
- Legendary Equipment quest lines each consist of 3 gem-purchasable quests. The final boss battle in each quest line awards a piece of Legendary Equipment--the most powerful equipment available. The first quest in each line is locked until a player reaches a prerequisite level. The Attack of the Mundane quest line unlocks at level 15, the Vice the Shadow Wyrm quest line at 30, the The Golden Knight quest line at 40, and the Recidivate Rising quest line at 60. On completion, the quest owner receives the next quest in the line for free. All Legendary Equipment quests are free when a player first receives them and can be purchased at the Quest Shop thereafter.
- Masterclasser quest lines each contain 3 gold-purchasable quests. The cost varies, though the price always increases as a player progresses through the quest line. Four of the Masterclasser quest lines are available for purchase by all players, with no prerequisites. These are the Dilatory Distress, Terror in the Taskwoods, Stoïkalm Calamity, and Mayhem in Mystiflying quest lines. The Masterclassers quest lines each tell a story that builds to the fifth quest line, The Mystery of the Masterclassers, in which all four stories come together. This last quest line is the only one to contain 4 quests and remains locked until a player completes the four other quest lines. All quests in a line yield equipment that, when combined, creates a complete themed outfit.
- Quests in the Lunar Battle quest line are given as Daily Check-In Incentives. The individual quests are unlocked on days 7, 22, and 40. Like the Masterclasser quest lines, each quest awards players with a piece of equipment that together form a complete themed outfit. Quests in this line are free when a player first receives them and can thereafter be purchased at the Quest Shop for gold.
Achievement quests are beginner-level quests that are gifted to players when they meet certain targets.
- The Basi-List Quest is given to a player who invites another player to a party, after the second player accepts the invitation
- The Feral Dust Bunnies Quest is given to a player when they create their account.
These are the only party-level quests that cannot be purchased at the Quest Shop.
There is a wide range of quest difficulty. For boss quests, this is determined primarily by the boss's strength and health points, though rage bosses add to this difficulty. Boss strength is displayed on the quest scroll. It is not shown once the quest begins, but the boss' HP gives an indication of its strength. If you want to see the exact difficulty of the boss after the quest begins, you can refer to the Boss page on the wiki. Note: This will show quest spoilers. Do not use if you want rewards to remain a surprise. The Boss page also explains how damage is calculated.
There are many easy starter quests for beginners which are great for low level players or players new to questing, a number of challenging quests which form a good challenge for experienced Habiticans, and a range of medium difficulty quests.
List of Quests - Types, Availability, and RewardsEdit
A list of all quests released to date, including information about type, availability, and rewards, is available as a sortable table.
Adding a QuestEdit
Quest ideas can be proposed on the Habitica Quests Trello Board. Information on how to create images for quests (e.g. boss art) can be found on the Guidance for Artisans page. You can also contribute by writing a quest on the Habitica Quests Trello Board. See Script Credits for authors of existing quests.
When someone accidentally buys too many of one particular pet quest scroll, refunds can be requested for the extra quest scrolls if the player asks in the Report a Bug guild (even though it's not a bug, it's okay to ask there for that specific request since it needs help from an admin).
However, one scroll that was bought as part of a Discounted Quest Bundle will not be refunded because all those scrolls are offered together at a cheap price. If someone bought an entire bundle that they didn't want and hadn't used any of the scrolls, they could request a refund for the entire bundle. If they had already used one scroll from the bundle to start a quest, they would need to cancel or abort the quest to regain the scroll before a refund can be given.
Consumption of Quest ScrollEdit
After starting a quest, the scroll you clicked on to begin the quest and send the invitation to your party members will be consumed and thus removed from your inventory. Note that the removal/consumption of the scroll only occurs after you start the quest, thus:
- the scroll remains in your inventory while still in the "invite phase"
- the scroll remains in your inventory if you or the party leader cancel the quest before it begins
- the scroll will be removed after the quest begins, but will be refunded if the quest is aborted before it is ended/completed (reload your inventory page if you don't see it); see below for more information on Aborting a Quest
Canceling a Quest Before It BeginsEdit
There is a "Cancel" button next to the "Begin" button. The quest owner and the party leader can use this before the quest starts if they change their mind or if the party asks that a different quest be started.
Accidentally Rejecting a Quest InvitationEdit
There is no way to undo an accidentally rejected a quest invitation. You can ask the person who started the quest / the party leader to cancel or abort it and the quest owner to send out invitations again (canceling or aborting the quest returns the quest scroll back to their inventory for reuse).
Joining a Quest Started by Another Party MemberEdit
list of quest participants, marking quest owner
|Workaround: use the Party and Guild Data Tool|
|not yet available at GitHub|
If you receive a quest notification when you didn't start the quest or you receive an email notifying you that your party is beginning a quest, you can check your party list to see who the owner is. The name of the person who invited the party is marked with an asterisk(*). If you're part of the quest, your name will appear in the list of quest participants when the quest begins and you should receive an email notifying you the quest has begun.
Quests Abandoned by or Without Quest OwnersEdit
If the person who invited you on the quest has been removed from the party, then nobody in the party is designated as the quest owner. In that case, the quest can be started by the party leader or if all invited members accept or reject the invitation. If the original quest owner is invited back to the party and accepts that invitation, they will become the quest owner again and also will be able to start or cancel the quest.
If both the quest owner and the party leader have stopped logging in to Habitica or refuse to cancel or start the quest, there is nothing that the party can do directly. One party member can post a request for assistance by clicking on the Help menu and then selecting "Report a Bug" (even though this is not a bug, it is acceptable to follow these instructions to ask for this kind of help).
Solo Questing While Still in PartyEdit
While still a member of a party, it is possible to complete a solo quest if other party members want to take a break from questing. Send the quest invitation, then click the Begin button before anyone responds. Be aware that the party can't start a new quest until you have finished your solo quest.
If the solo quest is taking too long and the party wants to resume questing, they can ask the solo quester or the party leader to abort the quest.
Quest with only one Participant Prevents Party from Starting New QuestEdit
Sometimes one person in a party starts a quest without allowing fellow party members to join. This prevents the rest of the party from starting their own quest. If the quest initiator refuses to abort the quest after polite discussions and if it looks like the quest will take very many days to complete, the party leader can abort the quest. If they are not available, a party member can post a request for assistance by clicking on the Help menu and then selecting "Report a Bug" (even though this is not a bug, it is acceptable to follow these instructions to ask for this kind of help).
Quests can be repeated as many times as desired, as long as the relevant scroll is bought or obtained for each iteration of the quest. All participants will be awarded the relevant XP, gold, and any items that it is possible to have multiple versions of (e.g., food, potions, eggs) as usual. Because eggs from pet quests will be awarded again, repeating pet quests is a cheaper way to obtain all pets/mounts in a set than buying those eggs with gems. Because it is not possible to have more than one copy of a piece of equipment, equipment rewards will not be duplicated for any user that already possesses the item. However, if the user has lost the item (such as via death), the item will be restored by repeating the quest. The quest achievements list on a user's profile and Achievements page indicates how many times a given quest has been completed.
Aborting a QuestEdit
The player who started the quest (the quest owner) and the party leader are able to abort it by navigating to the party screen, scrolling to the bottom of the quest box, and pressing the "Abort" button. A warning message will appear asking for confirmation before the quest is aborted. The quest scroll will return to the quest owner's inventory and can be used again without additional cost.
If the quest owner is removed from the party by the party leader, a new quest owner will not be assigned. In that case, the quest can only be aborted by the party leader, even if the original quest owner rejoins the party. If a quest needs to be aborted in this situation and the party leader is absent, one party member can post a request for assistance by clicking on the Help menu and then selecting "Report a Bug".
Gaining Extra XP Doesn't Trigger a Level Up
|Description:||When a quest finishes and grants you enough Experience (XP) for you to level up, or when the Enchanted Armoire grants you enough XP to level up, the actual level update doesn't happen.|
|Solution:||Tick off a To-Do, Habit, or Daily. This will increase your level. None of your excess XP will be lost.|
|habitica Issue #2433|
Information for Developers
The information in this section might be out of date. If you find incorrect information, please update it or delete it. Ask in the Aspiring Blacksmiths guild if you're not sure.
Definitions for all quests:
Current version of file: website/common/script/content/index.js
Older version with link to starting line: May 2017 User model quest status:
Current version of file: website/server/models/user/schema.js
Older version with link to starting line: May 2017
These values are initially populated when a quest begins, and reset when a quest is completed or aborted (not completely when cancelled; see
questCancel below). The variables within the
progress array track how much progress (positive or negative) on a quest has been made since last Cron. The values are applied on Cron, and then reset.