This attribute increases the chance that a player will land a critical hit when scoring a task and increases the bonus gained from critical hits.
A player of any class can increase their own Strength by allocating stat points to it or by equipping armor and weapons that provide a bonus to the STR stat. Warriors and Rogues gain an additional class bonus for wearing the STR-providing weapons and helms that are specifically intended for their class.
Specifically, Strength points have the following effect on critical hits and damage:
- Increase the chance of a critical hit by 1% of the base value per STR point (initial chance is 3%, so a STR of 100 would double the chance to 6%).
- Increase critical hit bonus (initially by around 2% per STR point, but gives diminishing returns - as STR is increased, each extra point of STR provides a smaller increase to critical hit bonus).
- Increase damage dealt to monsters during boss quests by 0.5% per STR point (a STR of 50 would multiply the damage by 1.25).
- This boss damage increase is calculated before any bonus from a critical hit (a STR of 50 would increase boss damage by a multiplier of 1.25, before the STR 50 critical hit multiplier of 2.3, for a total multiplier of 2.875).