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Avatar Buff

The arrow next to the level indicates that this player is buffed.

Buffs are temporary enhancements or neutral effects that are conferred onto a player or party, most often increasing the players' stats. Buffs are applied immediately and persist until the buffed player's next Cron.

Stat buffs cause a small arrow pointing upwards to appear next to the player's level indicator. The word "Buffed" will appear when hovering over this arrow.

Buffs are obtained in various ways: by earning Perfect Day achievements, by purchasing transformation items, and by casting skills.

Available Buffs[]

All stat-enhancing buffs listed here will place the buff arrow next to the affected players' level indicators, but other buffs will not do so.

Buff Skills[]

Self Only[]

Rogue Skills, including two buffing skills of which one can be used on a party.
  • Mage: Chilling Frost - For the Mage who casts this, all of their own incomplete Dailies will not have their streaks reset to zero overnight (however the Dailies will still cause damage). There is no benefit to casting this skill more than once a day; the effects cannot stack.
  • Rogue: Stealth - For the Rogue who casts this, some of their own incomplete Dailies will not cause damage and will not have their streaks reset to zero overnight. If this buff is applied more than once, then more Dailies will be stealthed.
  • Warrior: Defensive Stance - The Warrior who casts this gains a buff to their own Constitution.

Self and Party[]

All buff skills can be "stacked"—i.e., they can be cast multiple times for an increased effect—except for Chilling Frost, which "freezes" all Dailies as soon as it is cast once. Two or more buffs can be stacked on the same day by either the same player or different players. The effects of all the buffs will apply. For example, if two people each use Tools of the Trade once, and one person uses Earthquake twice, each player in the party will receive the combined effects of all four buffs until their next Cron.

Any skills not listed here are not buffs because their effects are applied immediately and do not end at the player's next Cron. For example, the Healer's Blessing skill will increase the health of all party members, but this increase is an instantaneous, permanent, once-off effect, not an ongoing buff that continues only until the next day.

Calculating the Power of Buff Skills[]

The strength of any skill is determined by one or more of the player's stats. All stat-buffing skills depend on only one stat, typically the class's primary stat, and cause a temporary increase in that same stat.

To avoid ever-increasing buff strengths from stacked buffs, the strength of any buffing skill is determined by your unbuffed stats. This means it is dependent on only the stats derived from your level bonus, allocated stat points, equipment, and Perfect Day bonus. Each buffing skill then uses these unbuffed values in calculating how much the stat will be increased by (calculations can be found in the Skills sections of the Healer, Mage, Rogue, and Warrior pages). You can cast a buff multiple times and each time it will increase the specific stat, but only by the same amount each time. This applies only to those buffing skills that increase stats. It does not hold for other skills, whose strengths depend on your total stats including stat buffs.

The skill descriptions that you see when you hover over a skill will specify whether unbuffed stats are used (e.g., they will say either "Based on: CON" or "Based on: Unbuffed CON").

Purchasable Buffs[]

Main article: Transformation Items

The seasonal edition items listed below can be purchased with gold during Grand Galas and can then be cast on the player themselves or on one of the player's party mates. They change the appearance of the targeted player but do not have any other effect, and they do not put the buff arrow next to the player's level indicator.

Perfect Day Buffs[]

Main article: Perfect Day

When a player completes all non-grey Dailies on one day, then for the next day that player's stats are buffed by an amount equal to half their level, rounded up, to a maximum bonus of 50.

Strategic Buff Timing for Parties[]

Any buffs you cast for your party disappear for each affected player after that party member's next Cron. If you are the first person in your party to log in for the day, you may want to hold off on casting your party buffs until after everyone has logged in. Otherwise, they will lose the buff when they log in and trigger Cron, so that you would be effectively buffing the group for their previous day.

To illustrate, here's a little scenario for a party with three members: A, B, and C:

Time Activity Status A Status B Status C
Previous day Everyone has equal buffs +50INT, +50PER, +50STR +50INT, +50PER, +50STR +50INT, +50PER, +50STR
12:00 AM Official "Day Start" time, "A" is still online -- +50INT, +50PER, +50STR +50INT, +50PER, +50STR
12:05 AM "A" casts buffs for +50 INT +50 INT +100 INT, +50 PER, +50 STR +100 INT, +50 PER, +50 STR
8:00 AM "B" comes online +50 INT -- +100 INT, +50 PER, +50 STR
8:05 AM "B" casts buffs for +50 PER +50 INT, +50 PER +50 PER +100 INT, +100 PER, +50 STR
9:00 AM "C" comes online +50 INT, +50 PER +50 PER --
9:05 AM "C" casts buffs for +50 STR +50 INT, +50 PER, +50 STR +50 PER, +50 STR +50 STR


An odd phenomenon occurs if someone doesn't log in for several days: their buffed stats will accumulate for multiple days of people casting buffs on them, giving them an inordinately high cumulative buff according to their Party stats screen. However, they will lose those buffs after their Cron finishes running.

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